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@@ -29,40 +29,38 @@ The script alone does not give you any functionality, you need adapted sprayers
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But as there is only one workArea for the full working width this is not possible.
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### How you make sprayers compatible
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**As of v0.4.0.0, creating testAreas is no longer needed!**
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Converting sprayers to work with section control is not difficult. You need some entries in the XML and one workArea per section in the i3D.
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**Warning: The HUD is restricted to 13 sections. If you have a sprayer with every spray nozzle as extra section you need to group the nozzles to bigger sections for a correct HUD display. In automatic mode, they will still be controlled separately.**
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**Warning: The HUD is restricted to 13 sections. If you have more than 13 sections you need to group them for a correct HUD display. In automatic mode, they will still be controlled separately.**
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#### i3D part
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The workAreas need to be set up around each spraying section, with a little overlap to the next section.
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It is also needed to create a testArea which is a little bigger by increasing the length in driving direction for 1m.
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Image: *(testArea uses the height node of the workArea in this example.)*
Although the entries should be self-explaining I will explain them for you:
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- All sections get linked to their workAreas and effect nodes here.
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- workingWidth is the working width of this section. All section working widths combined should be equal to the total working width (24m in this example). This is used for calculating the spray usage.
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- workAreaId is the index of the workArea in the `<workAreas>` part. The first workArea has index/id 1.
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- effectNodeId is the index of the effect node in the `<sprayer> <effects>` part. Again, the first effectNode has index/id 1. If more than one effectNodes are used for one section, you can add them like this: `effectNodeId="1 2 3 4"`
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- testAreaStartNode / testAreaWidthNode / testAreaHeightNode are indices to the i3D node.
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- To set up the groups mentioned earlier paste this before `</sprayerSectionControl>`:
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