@lemire i would like to use 128bit for ipv6, thought of having 2 roaring bitmaps of 64bit each and splitting the ipv6 into 2 segments but i realised i have to call the roaring bitmap from 2 memory location twice.
- possible to make a 128bit version?
- do u have suggestions to make this faster or better? is it advisable to use ipv6 detection for "flagging" it as a banned ip or similar?
specifically asked u coz i know u are expert in extreme optimization and thanks for all the write ups you have done etc.