@@ -43,10 +43,6 @@ class Shader : public ::Shader {
4343 locs = Locs;
4444 }
4545
46- Shader () {
47- set (GetShaderDefault ());
48- }
49-
5046 Shader (const std::string& vsFileName, const std::string& fsFileName) {
5147 set (::LoadShader (vsFileName.c_str (), fsFileName.c_str ()));
5248 }
@@ -55,10 +51,6 @@ class Shader : public ::Shader {
5551 return ::LoadShader (vsFileName.c_str (), fsFileName.c_str ());
5652 }
5753
58- static ::Shader LoadCode (const std::string& vsCode, const std::string& fsCode) {
59- return ::LoadShaderCode (vsCode.c_str (), fsCode.c_str ());
60- }
61-
6254 GETTERSETTER (unsigned int , Id, id)
6355 GETTERSETTER (int *, Locs, locs)
6456
@@ -137,22 +129,6 @@ class Shader : public ::Shader {
137129 return *this ;
138130 }
139131
140- ::TextureCubemap GenTextureCubemap (const ::Texture2D& panorama, int size, int format) const {
141- return ::GenTextureCubemap (*this , panorama, size, format);
142- }
143-
144- ::TextureCubemap GenTextureIrradiance (const ::Texture2D& panorama, int size) const {
145- return ::GenTextureIrradiance (*this , panorama, size);
146- }
147-
148- ::TextureCubemap GenTexturePrefilter (const ::Texture2D& panorama, int size) const {
149- return ::GenTexturePrefilter (*this , panorama, size);
150- }
151-
152- ::Texture2D GenTextureBRDF (int size) const {
153- return ::GenTextureBRDF (*this , size);
154- }
155-
156132 protected:
157133 inline void set (const ::Shader& shader) {
158134 id = shader.id ;
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