@@ -231,16 +231,6 @@ class TextureUnmanaged : public ::Texture {
231231 ::DrawTextureRec (*this , sourceRec, position, tint);
232232 }
233233
234- /* *
235- * Draw texture quad with tiling and offset parameters
236- *
237- * @see ::DrawTextureQuad()
238- */
239- inline void Draw (::Vector2 tiling, ::Vector2 offset, ::Rectangle quad,
240- ::Color tint = {255 , 255 , 255 , 255 }) const {
241- ::DrawTextureQuad (*this , tiling, offset, quad, tint);
242- }
243-
244234 /* *
245235 * Draw a part of a texture defined by a rectangle with 'pro' parameters
246236 *
@@ -261,27 +251,6 @@ class TextureUnmanaged : public ::Texture {
261251 ::DrawTextureNPatch (*this , nPatchInfo, destRec, origin, rotation, tint);
262252 }
263253
264- /* *
265- * Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
266- *
267- * @see ::DrawTextureTiled()
268- */
269- inline void DrawTiled (::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin = {0 , 0 },
270- float rotation = 0 , float scale = 1 , Color tint = {255 , 255 , 255 , 255 }) const {
271- ::DrawTextureTiled (*this , sourceRec, destRec, origin, rotation, scale, tint);
272- }
273-
274- /* *
275- * Draw a textured polygon
276- *
277- * @see ::DrawTexturePoly()
278- */
279- inline void DrawPoly (::Vector2 center, ::Vector2 *points,
280- ::Vector2 *texcoords, int pointsCount,
281- ::Color tint = {255 , 255 , 255 , 255 }) const {
282- ::DrawTexturePoly (*this , center, points, texcoords, pointsCount, tint);
283- }
284-
285254 /* *
286255 * Draw a billboard texture
287256 *
@@ -316,46 +285,6 @@ class TextureUnmanaged : public ::Texture {
316285 DrawBillboardPro (camera, *this , source, position, up, size, origin, rotation, tint);
317286 }
318287
319- /* *
320- * Draw cube textured
321- *
322- * @see ::DrawCubeTexture()
323- */
324- inline void DrawCube (::Vector3 position, float width, float height, float length,
325- ::Color color = {255 , 255 , 255 , 255 }) const {
326- ::DrawCubeTexture (*this , position, width, height, length, color);
327- }
328-
329- /* *
330- * Draw cube textured, with dimensions
331- *
332- * @see ::DrawCubeTexture()
333- */
334- inline void DrawCube (::Vector3 position, ::Vector3 dimensions,
335- ::Color color = {255 , 255 , 255 , 255 }) const {
336- ::DrawCubeTexture (*this , position, dimensions.x, dimensions.y, dimensions.z, color);
337- }
338-
339- /* *
340- * Draw cube with a region of a texture
341- *
342- * @see ::DrawCubeTextureRec()
343- */
344- inline void DrawCube (::Rectangle source, ::Vector3 position, float width, float height, float length,
345- ::Color color = {255 , 255 , 255 , 255 }) const {
346- ::DrawCubeTextureRec (*this , source, position, width, height, length, color);
347- }
348-
349- /* *
350- * Draw cube with a region of a texture, with dimensions
351- *
352- * @see ::DrawCubeTextureRec()
353- */
354- inline void DrawCube (::Rectangle source, ::Vector3 position, ::Vector3 dimensions,
355- ::Color color = {255 , 255 , 255 , 255 }) const {
356- ::DrawCubeTextureRec (*this , source, position, dimensions.x, dimensions.y, dimensions.z, color);
357- }
358-
359288 /* *
360289 * Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
361290 */
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