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README.md

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See the [examples folder](examples) for more of the raylib examples that have been ported over to *raylib-cpp*.
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## Sample Applications
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- [Ian Pan's Raylib Games](https://github.com/ianpan870102/raylib-practices)
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## Features
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There are a few conventions that raylib-cpp takes on when adopting raylib. See the [raylib-cpp documentation](https://robloach.github.io/raylib-cpp/index.html) for details on the entire API.
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## Getting Started
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*raylib-cpp* is a header-only library. This means in order to use it, you must link your project to [raylib](https://www.raylib.com/), and then include [`include/raylib-cpp.hpp`](raylib-cpp/include/raylib-cpp.hpp).
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*raylib-cpp* is a header-only library. This means in order to use it, you must link your project to [raylib](https://www.raylib.com/), and then include [`raylib-cpp.hpp`](raylib-cpp/include/raylib-cpp.hpp).
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1. Set up a *raylib* project using the [build and install instructions](https://github.com/raysan5/raylib#build-and-installation)
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2. Ensure C++ files are compiled with C++
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If there's a project template you would like to see added, feel free to [make an issue](https://github.com/RobLoach/raylib-cpp/issues) and we can add it in.
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### Applications
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- [Ian Pan's Raylib Games](https://github.com/ianpan870102/raylib-practices)
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## Development
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The following are some tools in order to build and contribute to *raylib-cpp*...

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