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v0.0.2
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CMakeLists.txt

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cmake_minimum_required(VERSION 3.11)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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project (raylib-physfs
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VERSION 0.0.1
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VERSION 0.0.2
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DESCRIPTION "raylib-physfs"
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HOMEPAGE_URL "https://github.com/robloach/raylib-physfs"
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LANGUAGES C)
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endif()
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# Testing
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# TODO: Add automated testing.
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# include(CTest)
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# enable_testing()
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# if(BUILD_TESTING)
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# set(CTEST_CUSTOM_TESTS_IGNORE
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# pkg-config--static
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# )
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# add_subdirectory(tests)
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# endif()
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# endif()

README.md

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@@ -5,10 +5,10 @@ Integrate the virtual file system [PhysFS](https://icculus.org/physfs/) with [ra
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## Features
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- Load the following data from archives
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- Font
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- Music
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- Wave
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- Image
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- Font with `LoadFontFromPhysFS()`
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- Music with `LoadMusicStreamFromPhysFS()`
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- Wave with `LoadWaveFromPhysFS()`
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- Image with `LoadImageFromPhysFS()`
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- Enumerate across multiple archives and mount paths
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- Check if directories and files exist
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- Register the file loading API callbacks with PhysFS
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## License
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raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
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raylib-physfs is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.

examples/audio/audio_music_stream.c

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*
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* raylib [audio] example - Music playing (streaming)
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib-physfs 0.0.2 (https://github.com/RobLoach/raylib-physfs)
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* raylib-physfs is licensed under an unmodified zlib/libpng license (View raylib-physfs.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Copyright (c) 2021 Rob Loach (@RobLoach)
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*
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********************************************************************************************/
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examples/audio/audio_sound_loading.c

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*
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* raylib [audio] example - Sound loading and playing
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib-physfs 0.0.2 (https://github.com/RobLoach/raylib-physfs)
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* raylib-physfs is licensed under an unmodified zlib/libpng license (View raylib-physfs.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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* Copyright (c) 2021 Rob Loach (@RobLoach)
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*
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********************************************************************************************/
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examples/text/text_basic_loading.c

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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib-physfs 0.0.2 (https://github.com/RobLoach/raylib-physfs)
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* raylib-physfs is licensed under an unmodified zlib/libpng license (View raylib-physfs.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Copyright (c) 2021 Rob Loach (@RobLoach)
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*
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********************************************************************************************/
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examples/text/text_font_loading.c

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* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
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* Characters in image must follow some spacing and order rules
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*
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* This example has been created using raylib 2.6 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib-physfs 0.0.2 (https://github.com/RobLoach/raylib-physfs)
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* raylib-physfs is licensed under an unmodified zlib/libpng license (View raylib-physfs.h for details)
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*
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* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5)
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* Copyright (c) 2021 Rob Loach (@RobLoach)
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*
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********************************************************************************************/
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examples/textures/textures_image_loading.c

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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib-physfs 0.0.2 (https://github.com/RobLoach/raylib-physfs)
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* raylib-physfs is licensed under an unmodified zlib/libpng license (View raylib-physfs.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Copyright (c) 2021 Rob Loach (@RobLoach)
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*
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********************************************************************************************/
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}

include/raylib-physfs.h

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*
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* LICENSE: zlib/libpng
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*
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib-physfs is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
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* Copyright (c) 2021 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.

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