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Copy file name to clipboardExpand all lines: README.md
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## Why use OpenGraphGUI?
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**OpenGraphGUI** lets you customize the appearance of your material properties right from ShaderGraph. Simply prefix your property names in the Shader's Blackboard with certain special characters, and any material using that Shader will display the custom GUI.
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**OpenGraphGUI** lets you customize the appearance of your material properties right from ShaderGraph. Simply prefix your property names in the Shader's Blackboard with certain special characters, and any material using that Shader will display the custom GUI. This is a lightweight and easy to use script that provides more control over the design of your Shaders.
**New!** Use the **hashtag symbol (#)** as a prefix for one of your properties and you will create a Foldout Group with your property name as the title. Create up to 128 unique foldout groups by creating new foldout properties in sequence without having to tag the end of each group. If you do wish to close the previous Foldout Group, simply create a property that consists of only a **hashtag symbol (#)** without any name. The following properties will exist outside of the last group.
Prefix a texture property with the **percent symbol (%)** and it will show as a single line texture property instead of the big thumbnail version. Single line textures are commonly used in the built-in materials and offer a cleaner look that takes up less space in your Inspector.
Copy file name to clipboardExpand all lines: package.json
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{
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"name": "com.robproductions.opengraphgui",
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"version": "1.1.0",
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"version": "1.2.0",
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"displayName": "Open Graph GUI",
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"description": "An open-source generic Shader GUI for use with URP ShaderGraphs. This package aims to help developers clean up the look of their Material properties while maintaining the built-in style.",
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