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@@ -8,6 +8,7 @@ for more specific implementation details see [YouTube video](https://youtu.be/LM
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- Enable depth texture in the Universal Render Pipeline Asset
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- Add the 'Screen Space Outlines' renderer feature to the Universal Renderer Data
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- Adjust 'Screen Space Outlines' settings
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- Go to Project Settings > Graphics and add the 3 new ones (Outlines, UnlitColor, and ViewSpaceNormals) to the list of Always Included Shaders. This is needed to make sure the shaders are included when building the project for a real device.
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## Known Issues
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- Does not work with objects that utilizes displacement shaders, the normal texture generation does not take the displacement into account
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