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Update AnimationTrack.yaml
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content/en-us/reference/engine/classes/AnimationTrack.yaml

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@@ -3,9 +3,9 @@ type: class
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category: Animations
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memory_category: Animation
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summary: |
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Controls the playback of an animation on an `Class.AnimationController`.
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Controls the playback of an animation on an `Class.Animator`.
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description: |
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Controls the playback of an animation on an `Class.AnimationController`. This
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Controls the playback of an animation on an `Class.Animator`. This
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object cannot be created, instead it is returned by the
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`Class.Animator:LoadAnimation()` method.
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code_samples:
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description: |
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The `Class.Animation` object that was used to create this
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`Class.AnimationTrack`. To create an `Class.AnimationTrack`, you must load
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an `Class.Animation` object onto an `Class.AnimationController` using the
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an `Class.Animation` object onto an `Class.Animator` using the
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`Class.Animator:LoadAnimation()` method.
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code_samples:
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- AnimationPlayed
@@ -53,9 +53,8 @@ properties:
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This property can be used by developers to check if an animation is
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already playing before playing it (as that would cause it to restart). If
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a developer wishes to obtain all playing
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`Class.AnimationTrack|AnimationTracks` on a `Class.Humanoid` or
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`Class.AnimationController` they should use
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`Class.Humanoid:GetPlayingAnimationTracks()`
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`Class.AnimationTrack|AnimationTracks` on an `Class.Animator` or a `Class.Humanoid`, they should use
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`Class.Animator:GetPlayingAnimationTracks()`
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code_samples:
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- AnimationTrack-IsPlaying
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type: bool

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