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update Open Source Docs from Roblox internal teams
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content/common/navigation/engine/guides.yaml

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@@ -505,7 +505,7 @@ navigation:
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- title: Experience Icons
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path: /production/publishing/experience-icons
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- title: Experience Thumbnails
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path: /production/promotion/promotional-thumbnails
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path: /production/promotion/thumbnails
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- title: Badges
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path: /production/publishing/badges
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# - title: Accessories

content/en-us/education/resources/roblox-educators.md

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<a href="https://digitalsake.com/" title="digitalsake">digitalsake</a>
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#### Cyprus
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#### Cyprus
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<a href="https://impactacademiescyprus.com/" title="impactCy">impact Academies and Camps</a>
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<a href="https://kiber-one.cz/moduli/roblox-studio-sdelat-vse-chto-vy-mozhete-sebe-predstavit/" title="KIBERone Czech Republic">KIBERone Czech Republic</a>
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<a href="https://www.logiscool.com/" title="Logiscool">Logiscool</a>
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#### Denmark
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#### Denmark
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<a href="https://impactacademies.dk/copenhagen" title="impactDk">impact Academies and Camps</a>
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<a href="https://kodingnext.com/" title="Koding Next">Koding Next</a>
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<a href="https://kodingakademi.id/" title="KodingAkademi">KodingAkademi</a>
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#### Ireland
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#### Ireland
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<a href="https://impactacademiesie.com/" title="impactIr">impact Academies and Camps</a>
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<a href="https://small.academy/cursuri/programare-roblox/" title="Small Academy">Small Academy</a>
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<a href="https://impactacademies.com/" title="impact Academies and Camps">impact Academies and Camps</a>
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#### Montenegro
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#### Montenegro
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<a href="https://impactacademies.me/" title="impactMg">impact Academies and Camps</a>
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content/en-us/production/promotion/experience-events.md

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<td>**Activity**</td>
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<td>An in-experience festival.</td>
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</tr>
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</tbody>
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</table>
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</tbody>
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</table>
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3. Enter a description following general [best practices](../../production/publishing/publishing-experiences-and-places.md#metadata-best-practices) to accurately portray the event. If you're using the event to promote a major experience update, summarize the key updates. If applicable, mention incentives for players to join such as exclusive event‑specific merch or [badges](../../production/publishing/badges.md) that may be earned during the event.
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4. Select a **privacy level**; public events will be viewable to all players while private events will only be visible by you and others with elevated access.
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If you're not yet ready to publicize the event, set it as **private**. Later, when you're ready to begin promoting the event, change it to **public**. Private events and their event pages cannot be seen by users without access, and they will not appear on its experience's detail page.
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</Alert>
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5. Add one or more thumbnails to promote your event. The first thumbnail in the list will be used as the primary event thumbnail, so think carefully about what image you want to choose. If you don't add any thumbnails for the event, the [experience thumbnail](../../production/promotion/promotional-thumbnails.md) will be used.
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5. Add one or more thumbnails to promote your event. The first thumbnail in the list will be used as the primary event thumbnail, so think carefully about what image you want to choose. If you don't add any thumbnails for the event, the [experience thumbnail](../../production/promotion/thumbnails.md) will be used.
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4. When ready, click **Publish Event** to save your event. If you set the event to public, it will be immediately discoverable on the experience's detail page.
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4. When ready, click **Publish Event** to save your event. If you set the event to public, it will be immediately discoverable on the experience's detail page.
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<img src="../../assets/creator-dashboard/Creations-Events-Example.png" width="368" alt="Example events on the Creator Dashboard" />
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<Alert severity="warning">
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Assets which are pending review or are moderated will display a placeholder.
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</Alert>
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<Alert severity="warning">
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Assets which are pending review or are moderated will display a placeholder.
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</Alert>
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## Deleting Events
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content/en-us/production/publishing/experience-icons.md

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description: Icons are an important factor in helping users recognize your experience and grow its brand.
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---
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A high-quality **icon**, in addition to a showcase [thumbnail](../promotion/promotional-thumbnails.md), is an important factor in helping users recognize your experience and grow its brand. With prominent placement in various sections of the [Home](https://www.roblox.com/home) page, it's recommended that the icon expresses the theme, tone, and/or genre of the experience.
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A high-quality **icon**, in addition to a showcase [thumbnail](../promotion/thumbnails.md), is an important factor in helping users recognize your experience and grow its brand. With prominent placement in various sections of the [Home](https://www.roblox.com/home) page, it's recommended that the icon expresses the theme, tone, and/or genre of the experience.
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<GridContainer numColumns="3">
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<figure>
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</figure>
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When you [publish an experience](../../production/publishing/publishing-experiences-and-places.md) for the first time, an icon is automatically generated from a collection of default images. While you can only display one icon per [locale](../../production/localization/index.md), you can also include supplementary [image and video thumbnails](../../production/promotion/promotional-thumbnails.md) that further promote the experience.
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When you [publish an experience](../../production/publishing/publishing-experiences-and-places.md) for the first time, an icon is automatically generated from a collection of default images. While you can only display one icon per [locale](../../production/localization/index.md), you can also include supplementary [image and video thumbnails](../../production/promotion/thumbnails.md) that further promote the experience.
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For more information on maximizing the impact of your experience's icon, see [Best Practices](#best-practices).
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content/en-us/production/publishing/publishing-experiences-and-places.md

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[full&nbsp;release](#full-release).
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</TabItem>
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<TabItem label="Full Release">
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When you're ready to release an experience to the world, you can [release it to the public](#releasing-to-the-public) under its final name with a complete description, icon, and other promotional imagery. For guidance on release names, descriptions, and promotional materials, review [metadata best practices](#metadata-best-practices), experience [icons](../../production/publishing/experience-icons.md), and [promotional thumbnails](../../production/promotion/promotional-thumbnails.md).
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When you're ready to release an experience to the world, you can [release it to the public](#releasing-to-the-public) under its final name with a complete description, icon, and other promotional imagery. For guidance on release names, descriptions, and promotional materials, review [metadata best practices](#metadata-best-practices), experience [icons](../../production/publishing/experience-icons.md), and [promotional thumbnails](../../production/promotion/thumbnails.md).
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</TabItem>
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</Tabs>
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1. Right-click the desired place and select **View History**. The version history window opens.
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1. Locate and select the version to revert to, then click the **Open** button to launch a new Studio session for the selected version.
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1. If the place has been [released to the public](#releasing-to-the-public) and you want to overwrite the place's live/public version with the reverted version:
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1. Publish the place you just reverted to, choosing the same experience and same place during the publishing process.
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2. Restart the servers for updates as outlined in [Updating Experiences](#updating-experiences).
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1. Publish the place you just reverted to, choosing the same experience and same place during the publishing process.
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2. Restart the servers for updates as outlined in [Updating Experiences](#updating-experiences).
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## Metadata Best Practices
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content/en-us/projects/assets/index.md

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</tr>
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<tr>
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<td>`GameThumbnail`</td>
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<td>ID for an experience (`Class.DataModel.GameId`); shows the experience's primary [thumbnail](../../production/promotion/promotional-thumbnails.md)</td>
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<td>ID for an experience (`Class.DataModel.GameId`); shows the experience's primary [thumbnail](../../production/promotion/thumbnails.md)</td>
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<td scope="row">256&times;144, 384&times;216, 480&times;270, 576&times;324, 768&times;432</td>
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<tr>

content/en-us/studio/game-settings.md

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<td>**Screenshots & Videos**</td>
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<td>Lets you upload [promotional thumbnails](../production/promotion/promotional-thumbnails.md). </td>
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<td>Lets you upload [promotional thumbnails](../production/promotion/thumbnails.md). </td>
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<td>**Genre**</td>

tools/checks/utils/allowedHttpLinks.txt

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https://docs.google.com/forms/d/e/1FAIpQLSdihHNOQdTc_Ug91CpeFAjVqFDsvSuTb8_z_FNnWfNxFysAKg/viewform
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https://www.guilded.gg/i/kbQ4Po42
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https://www.youtube.com/watch?v=6MPWLQmIKLk
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https://impactacademies.ca/
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https://impactacademies.cz/
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https://impactacademies.de/
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https://impactacademies.me/

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