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## Changes
Made some typo fixes for micro profiler tags, as well as adding the full
sequence to some of them.
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<td>Prepares geometry, typically "FastClusters" used to render `Class.Humanoid|Humanoids`. Sub-markers specify the number of parts, vertices, and size of vertices.</td>
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<td>Reduce the use of 'Humanoids' under objects that are not `Class.Humanoid|Humanoids`. This should not be used to shorten draw calls as FastClusters consume much more memory.</td>
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</tr>
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<tr>
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-
<td>Prepare/UpdateDynamicParts</td>
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+
<td>Prepare/UpdatePrepare/updateDynamicParts</td>
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<td>Updates positions for `Class.Humanoid|Humanoids`, vehicles and other moving instances for rendering.</td>
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<td>Reduce the number or complexity of moving `Class.Humanoid|Humanoids` or vehicles visible. Combining parts of the same material and color into a union or MeshPart can help with this.</td>
<td>Prepares static geometry that uses instanced rendering (parts and mesh parts). Labels "Clusters" and "Instances" indicate the number updated.</td>
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<td>Use less overall mesh and material variation. You can also create clusters by using objects that have similar appearances - size, color, material. </td>
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</tr>
@@ -335,22 +335,22 @@ The following is a list of common tags in the MicroProfiler, grouped by category
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<td>Reduce the amount of joints being created or destroyed.</td>
<td>Updates simulation islands, arranging parts according to network ownership, local simulation. Islands are non-interacting groups of parts which can be simulated independently.</td>
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<td>Avoid setting network ownership frequently. Keep groups of parts far enough away from each other so they can be simulated separately.</td>
<td>Solves physics equations relating to connectors, buoyancy and `Class.Humanoid|Humanoids`. When the engine is overloaded and unable to simulate everything in real time, some steps may be throttled (stepWorldThrottled) and only "real time assemblies" such as `Class.Humanoid|Humanoids` are simulated.</td>
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<td>Depends on where the time is going based on the following three phases: stepContacts: narrow phase collision detection geometry tests. Solver step: integrate time and resolve collisions and other constraints updateBroadphase: update positions of assemblies in collision detection system and find possibly colliding narrow phase pairs.</td>
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@@ -360,7 +360,7 @@ The following is a list of common tags in the MicroProfiler, grouped by category
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