You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: content/en-us/cloud-services/data-stores/error-codes-and-limits.md
+14-1Lines changed: 14 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -209,6 +209,12 @@ Requests you make to data stores can fail due to poor connectivity or other issu
209
209
<td>`GetVersionAsync` request dropped. Request was throttled.</td>
210
210
<td>`Class.DataStore:GetVersionAsync()|GetVersionAsync()` request has exceeded the maximum queue size and Roblox is unable to process the requests at the current throughput.</td>
211
211
</tr>
212
+
<tr>
213
+
<td></td>
214
+
<td>`GetVersionAtTimeAsyncThrottle`</td>
215
+
<td>`GetVersionAtTimeAsync` request dropped. Request was throttled.</td>
216
+
<td>`Class.DataStore:GetVersionAtTimeAsync()|GetVersionAtTimeAsync()` request has exceeded the maximum queue size and Roblox is unable to process the requests at the current throughput.</td>
217
+
</tr>
212
218
<tr>
213
219
<td></td>
214
220
<td>`ListDataStoresAsyncThrottle`</td>
@@ -234,6 +240,13 @@ Requests you make to data stores can fail due to poor connectivity or other issu
234
240
<td>`Class.DataStore:RemoveVersionAsync()|RemoveVersionAsync()` request has exceeded the maximum queue size and Roblox is unable to process the requests at the current throughput.</td>
235
241
<td></td>
236
242
</tr>
243
+
<tr>
244
+
<td></td>
245
+
<td>`InvalidTimestamp`</td>
246
+
<td>Timestamp must be positive and not more than ten minutes in the future.</td>
247
+
<td>The timestamp provided to `Class.DataStore:GetVersionAtTimeAsync()|GetVersionAtTimeAsync()` was not valid.</td>
248
+
<td></td>
249
+
</tr>
237
250
</tbody>
238
251
</table>
239
252
@@ -339,7 +352,7 @@ Each server is allowed a certain number of data store requests based on the requ
Copy file name to clipboardExpand all lines: content/en-us/effects/beams.md
+5-5Lines changed: 5 additions & 5 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -70,11 +70,11 @@ The visual quality of your beams can change depending on the graphics settings o
70
70
71
71
The `Class.Beam.Texture|Texture` property renders that texture across the length of the beam. You can set a beam's `Class.Beam.Texture|Texture` property to any asset ID. For more information, including how to add or upload your own textures, see [Importing Assets](../projects/assets/manager.md#importing-assets).
<imgsrc="../assets/lighting-and-effects/beam/Texture-Applied.png"alt="A texture of dark gray circles against a grey background emits between two attachments."width="800" />
74
74
75
75
A beam renders its texture using two triangles drawn between `Class.Beam.Segments|Segments`, and the segments are laid out between the two attachment points' orientation. When you rotate attachment points in different directions, segments also rotate.
<imgsrc="../assets/lighting-and-effects/beam/Attachments-Rotated.png"alt="The same texture from the previous image is now curved because the attachments are in different orientations."width="800" />
78
78
79
79
### Color
80
80
@@ -89,7 +89,7 @@ The `Class.Beam.Color|Color` property tints the beam's texture to either a speci
89
89
1. Click on the color square to open the **Colors** pop-up window and select a color.
90
90
2. Input three numbers into the RGB color value field.
<imgsrc="../assets/lighting-and-effects/beam/Width-Adjusted.png"alt="A texture emits between two attachments. The texture starts with a small width and ends with a large width."width="800" />
179
179
180
180
### Texture Length/Mode
181
181
@@ -211,4 +211,4 @@ Beams are configured to use a cubic Bézier curve formed by four control points.
<img src="../assets/ui/highlighting-objects/Overview-Yellow-Outline.jpg" alt="The same tree mesh with a yellow outline and a black highlight interior." />
16
16
<figcaption>Yellow outline and black interior</figcaption>
<img src="../assets/ui/highlighting-objects/Overview-Yellow-Interior.jpg" alt="The same tree mesh with a black outline and a yellow highlight interior." />
20
20
<figcaption>Black outline and yellow interior</figcaption>
21
21
</figure>
22
22
</GridContainer>
@@ -40,7 +40,7 @@ To add a highlight effect to an object, you can parent a new `Class.Highlight` d
40
40
1. In the [Explorer](../studio/explorer.md) window, hover over either a `Class.Model` or a `Class.BasePart`, then click the ⊕ button. A contextual menu displays.
41
41
2. From the menu, insert a **Highlight**. The highlight displays on the object with its default property values that create a white outline and a red tint overlay.
<imgsrc="../assets/ui/highlighting-objects/DepthMode-AlwaysOnTop.jpg"alt="Two objects are behind pillars, but because their AlwayOnTop property is set to true, you can still see the objects and their highlight."width="800"height="450" />
<imgsrc="../assets/ui/highlighting-objects/DepthMode-Occluded.jpg"alt="Two objects are behind pillars, but because their Occuluded property is set to true, you can only see the objects and their highlight in areas where they are unobstructed."width="800"height="450" />
<img src="../assets/ui/highlighting-objects/Overview-Yellow-Outline.jpg" alt="The same tree mesh with a yellow outline and a black highlight interior." />
87
87
<figcaption>Yellow outline, black interior</figcaption>
0 commit comments