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Fix auto-link, indenting, and improve code (#1258)
## Changes
Fixed auto-link for CFrames
Indented example code properly
Improved code by using variables to store `:FindFirstChild` results
## Checks
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Co-authored-by: IgnisRBX <[email protected]>
@@ -533,7 +537,7 @@ When a client has network ownership over parts (including their character), they
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**Physics manipulation**
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- Control the position and rotation of any unanchored parts or mechanisms, including replicating `Inf` or `NaN` components in `Class.CFrame|CFrames`.
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- Control the position and rotation of any unanchored parts or mechanisms, including replicating `Inf` or `NaN` components in `Datatype.CFrame|CFrames`.
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Set part velocities to extreme values (including `Inf` or `NaN`), which can interfere with the physics of other unanchored parts/assemblies, even those that are not owned by the exploiter.
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This is often used to fling other player characters and nearby parts.
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Manipulate the firing of Touched events, including not firing Touched at all.
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