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Remove use of the word "force" in describing ApplyImpulse methods (#976)
## Changes Since the various ApplyImpulse functions apply a "pure" impulse (resulting in an instantaneous change in velocity), using the word "force" is misleading. A force must be applied over some finite time span to produce a velocity change, whereas an impulse is applied instantaneously. This has led to confusion among developers. ## Checks By submitting your pull request for review, you agree to the following: - [x] This contribution was created in whole or in part by me, and I have the right to submit it under the terms of this repository's open source licenses. - [x] I understand and agree that this contribution and a record of it are public, maintained indefinitely, and may be redistributed under the terms of this repository's open source licenses. - [x] To the best of my knowledge, all proposed changes are accurate.
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content/en-us/reference/engine/classes/BasePart.yaml

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@@ -2346,7 +2346,7 @@ methods:
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type: Vector3
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default:
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summary: |
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A force vector to be applied to the assembly as an impulse.
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An angular impulse vector to be applied to the assembly.
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returns:
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- type: void
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summary: ''
@@ -2386,7 +2386,7 @@ methods:
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type: Vector3
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default:
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summary: |
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A force vector to be applied to the assembly as an impulse.
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A linear impulse vector to be applied to the assembly.
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returns:
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- type: void
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summary: ''
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type: Vector3
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default:
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summary: |
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A force vector to be applied to the assembly as an impulse.
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An impulse vector to be applied to the assembly.
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- name: position
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type: Vector3
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default:

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