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update Open Source Docs from Roblox internal teams
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content/en-us/cloud-services/memory-stores/sorted-map.md

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@@ -71,14 +71,14 @@ In the sorting order of your keys, a sort key takes precedence over a key. For e
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Example of some data sorted in ascending order -
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```text
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{Key: "player1", Value: someValue1, SortKey: -1}
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{Key: "player2", Value: someValue2, SortKey: 0}
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{Key: "player4", Value: someValue3, SortKey: 1}
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{Key: "player5", Value: someValue4, SortKey: 1}
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{Key: "player3", Value: someValue5, SortKey: 3.14}
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{Key: "player6", Value: someValue6, SortKey: "someString"}
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{Key: "player0", Value: someValue7}
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{Key: "player7", Value: someValue8}
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{key: "player1", value: someValue1, sortKey: -1}
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{key: "player2", value: someValue2, sortKey: 0}
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{key: "player4", value: someValue3, sortKey: 1}
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{key: "player5", value: someValue4, sortKey: 1}
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{key: "player3", value: someValue5, sortKey: 3.14}
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{key: "player6", value: someValue6, sortKey: "someString"}
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{key: "player0", value: someValue7}
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{key: "player7", value: someValue8}
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```
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Note how `player0` sorts after all keys with a sort key. `player6` sorts after all keys with a numeric sort key. `player4` and `player5` have the same sort key, so they are sorted in ascending order by key.

content/en-us/creator-programs/research-panel.md

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@@ -3,7 +3,7 @@ title: Roblox Research Panel
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description: The Roblox Research Panel is an exclusive program where people can share their opinions and insights to help improve Roblox.
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---
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The [Roblox Research Panel](https://robloxresearchpanel.com/) is an exclusive program where people can share their opinions and insights to help improve Roblox. By participating in surveys, polls, and discussions, you directly contribute to enhancing the Roblox experience for everyone. Roblox partners with Fuel Cycle, a market research company, to host the panel.
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The [Roblox Research Panel](https://survey.roblox.com/app/audience-management#/GRES_em4gkWtqVNNKQ9f/login) is an exclusive program where people can share their opinions and insights to help improve Roblox. By participating in surveys, polls, and discussions, you directly contribute to enhancing the Roblox experience for everyone. Roblox partners with Qualtrics, a market research company, to host the panel.
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<figure>
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<Chip
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As a valued member of the Roblox community, your feedback is essential. By joining the Roblox Research Panel, you can:
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- Influence Roblox: Your insights help shape new features and improvements.
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- Earn Rewards: Participate in activities to earn points, redeemable for a variety of gift cards.
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- Be Heard: Engage in meaningful discussions with fellow members and provide feedback that matters.
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## Types of research

content/en-us/production/analytics/custom-fields.md

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description: Use custom fields as an additional analytics tool to track unique milestones in your experience.
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---
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You can use up to 3 **custom fields** to filter your [economy](./economy-events.md), [funnel](./funnel-events.md), and [custom](./custom-events.md) events by unique dimensions specific to your experience. Some examples include:
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You can use up to three **custom fields** to filter your [economy](./economy-events.md), [funnel](./funnel-events.md), and [custom](./custom-events.md) events by unique dimensions specific to your experience. Some examples include:
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- Levels — 1, 2, 3, . . .
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- Player class — Warrior, Mage, Archer
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- Weapon type — SMG, Pistol, Rocket Launcher
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The customFields parameter is a dictionary argument that allows sending up to three custom values using the provided `Enum.AnalyticsCustomFieldKeys` as keys by accessing them as `Enum.AnalyticsCustomFieldKeys.CustomField{01, 02, 03}.Name`. Anything other than `CustomField01.Name`, `CustomField02.Name`, and `CustomField03.Name` is ignored. You can have up to 8,000 unique combinations of values across the three custom fields.
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The `customFields` parameter is a dictionary that lets you send up to three custom values using the provided `Enum.AnalyticsCustomFieldKeys` as keys by accessing them as `Enum.AnalyticsCustomFieldKeys.CustomField{01, 02, 03}.Name`. Anything other than `CustomField01.Name`, `CustomField02.Name`, and `CustomField03.Name` is ignored. You can have up to 8,000 unique combinations of values across the three custom fields.
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Using a fantasy-related experience as an example, you can track an economy event regarding equipment type, player class, and level with the following:
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Enum.AnalyticsEconomyTransactionType.Shop.Name,
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"Obsidian Sword", -- Item SKU
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{
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[Enum.AnalyticsCustomFieldKeys.CustomField01.Name] = "Category - Weapon",
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[Enum.AnalyticsCustomFieldKeys.CustomField02.Name] = "Class - Warrior",
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[Enum.AnalyticsCustomFieldKeys.CustomField03.Name] = "Level - 10",
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} -- Custom field dictionary table
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[Enum.AnalyticsCustomFieldKeys.CustomField01.Name] = "Category - Weapon",
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[Enum.AnalyticsCustomFieldKeys.CustomField02.Name] = "Class - Warrior",
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[Enum.AnalyticsCustomFieldKeys.CustomField03.Name] = "Level - 10",
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} -- Custom field dictionary
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)
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```
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content/en-us/production/promotion/deeplinks.md

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make the process of joining more seamless, help users find their connections, and provide traffic attribution. The optional launch data in these links lets you customize the user experience when someone joins.
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<Alert severity="success">
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You can create deep links manually, but the better solution is to generate and use [share links](share-links.md).
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This process is deprecated. To create public deep links, use [share links](share-links.md).
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</Alert>
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## Construct a deep link

content/en-us/production/promotion/rewarded-video-ads.md

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</tr>
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<tr>
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<td>**Monetization Funnel at Experience level**</td>
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<td>This metric shows you: <br /><br /> <ul><li>**Requested**: The number of ads requested in your experience.</li><li>**Filled/Number of fills**: The number of ads received in your experience.</li><li>**Impression**: The number of impressions from the video ads in your experience. The first frame of a video ad shown to a user counts as an impression.</li><li>**Rewarded/Number of rewards**: The number of video ad rewards granted to users.</li></ul> </td>
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<td>This metric shows you: <br /><br /> <ul><li>**Requested**: The number of ads requested by ads-eligible users in your experience.</li><li>**Filled/Number of fills**: The number of ads received by ads-eligible users in your experience.</li><li>**Impression**: The number of impressions from the video ads in your experience. The first frame of a video ad shown to a user counts as an impression.</li><li>**Rewarded/Number of rewards**: The number of video ad rewards granted to users.</li></ul> </td>
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</tr>
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<tr>
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<td>**Fill Rate**</td>
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<td>The number of unique users who have viewed one or more video ads in your experience in a day. A view is defined by an impression. <br /><br /> This data is updated with 1 day delay.</td>
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</tr>
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<tr>
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<td>**AEPDUV (Average Earnings Per Daily Uniquer Viewers)**</td>
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<td>The earnings generated per daily unique viewer for rewarded video ads. <br /><br /> This data is updated with 1 day delay.</td>
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</tr>
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<tr>
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<td>**Eligible Daily Active Users**</td>
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<td>The number of unique daily visitors to your experience who were eligible to see Rewarded Video ads. <br /><br /> This data is updated with 1 day delay.</td>
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<td>**eDAU (Ads Eligible Daily Active Users)**</td>
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<td>The number of unique daily users to your experience who were eligible to view rewarded video ads. <br /><br /> This data is updated with 1 day delay.</td>
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</tr>
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<tr>
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<td>**DUV/eDAU (Daily Unique Viewers/Eligible Daily Active Users)**</td>
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<td>The percent of ads eligible visitors to your experience, known as Eligible Daily Active Users, who saw at least one ad on a day. <br /><br /> This data is updated with 1 day delay.</td>
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<td>**AEPDUV (Average Earnings Per Daily Unique Viewer)**</td>
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<td>The earnings generated per daily unique viewer for rewarded video ads. <br /><br /> This data is updated with 1 day delay.</td>
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</tr>
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</tbody>
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</table>

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