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Fix typos in CompressorSoundEffect (#1279)
Corrected typos in the CompressorSoundEffect documentation. ## Changes <!-- Please summarize your changes. --> fixed typos in \content\en-us\reference\engine\classes\CompressorSoundEffect.yaml i am not too sure whether to PR judging off the header of the text, but hey, its worth a shot. <!-- Please link to any applicable information (forum posts, bug reports, etc.). --> ## Checks By submitting your pull request for review, you agree to the following: - [x] This contribution was created in whole or in part by me, and I have the right to submit it under the terms of this repository's open source licenses. - [x] I understand and agree that this contribution and a record of it are public, maintained indefinitely, and may be redistributed under the terms of this repository's open source licenses. - [x] To the best of my knowledge, all proposed changes are accurate.
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content/en-us/reference/engine/classes/CompressorSoundEffect.yaml

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@@ -44,11 +44,11 @@ deprecation_message: ''
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properties:
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- name: CompressorSoundEffect.Attack
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summary: |
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The time the effect takes to become active after its Threshold has be
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The time the effect takes to become active after its Threshold has been
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reached.
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description: |
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Range: 0.1 to 1 (default 0.1) The time the effect takes to become active
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after its Threshold has be reached. Measured in seconds.
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after its Threshold has been reached. Measured in seconds.
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code_samples: []
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type: float
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tags: []
@@ -71,7 +71,7 @@ properties:
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Range: 0 to 30 (default 0) The overall amplification applied to the
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effect's Sound or SoundGroup after attenuation of sounds above the
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threshold. Keep in mind this amplification will occur as long as the
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effect is Active, regardless of whether the Threshold has be reached or
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effect is Active, regardless of whether the Threshold has been reached or
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not. Measured in dB.
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code_samples: []
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type: float

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