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Update content/en-us/reference/engine/classes/Camera.yaml
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content/en-us/reference/engine/classes/Camera.yaml

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@@ -564,17 +564,10 @@ properties:
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`Class.ScreenGui.ScreenInsets|ScreenInsets` set to `Enum.ScreenInsets.None|None`. See
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`Enum.ScreenInsets` for a more information about how screen areas are defined.
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`Class.Camera.ViewportSize|ViewportSize` is not equal to the fullscreen size in order to improve cross-platform compatibility and backwards compatibility with legacy experiences.
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Note: `Class.Camera.ViewportSize` is not the actual viewport size the
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camera uses for rendering. The Camera renders in the fullscreen area.
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Also the `Class.Camera.FieldOfView` and `Class.Camera.
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DiagonalFieldOfView` properties are based on the fullscreen area, not
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`Class.Camera.ViewportSize`.
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To learn more about how your experience will run on a device with notches/
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cutouts, please see [this post](https://devforum.roblox.com/t/
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notched-screen-support-full-release/2074324/1).
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Finally, note that `Class.Camera.ViewportSize` is not the actual viewport size the camera
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uses for rendering (the camera renders in the fullscreen area). Also, the
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`Class.Camera.FieldOfView` and `Class.Camera.DiagonalFieldOfView` properties are
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based on the fullscreen area, not `Class.Camera.ViewportSize`.
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Only one `Class.Camera` has its `Class.Camera.ViewportSize` updated each
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frame: the `Class.Camera` currently referred to by `Class.Workspace.

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