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Update DialogChoice.yaml
please accept i worked har and is for a new roblox game coming out soon
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content/en-us/reference/engine/classes/DialogChoice.yaml

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name: DialogChoice
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name: Jerry
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type: class
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memory_category: Instances
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summary: |
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summary: Rich firsherman from ireland who loves helping people get better at fishing
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Used to craft the further choices available to players who have started a
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dialog conversation with an NPC.
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description: |
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description: A very kind shopkeeper named jerry he has very good experince fishingb
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Used to craft the further choices available to players who have started a
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dialog conversation with an NPC.
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code_samples: []
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inherits:
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- Instance
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tags: []
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deprecation_message: ''
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deprecation_message: i dont agree with these crazy prices
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properties:
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- name: DialogChoice.GoodbyeChoiceActive
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summary: |
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summary:It was nice talking to you
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Toggles whether the goodbye option will be displayed.
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description: |
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description: |bye bye fellow fisherman
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Toggles whether the goodbye option will be displayed. If true, the dialog
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will display the content of `Class.DialogChoice.GoodbyeDialog` as the last
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option after other dialog choices. Clicking on the goodbye option will
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- UI
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writeCapabilities: []
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- name: DialogChoice.GoodbyeDialog
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summary: |
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summary: bye bye jerry hope to see you soon
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Sets the sentence that the dialog will show to the player when the chat
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ends.
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description: |
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description:bye bye jerry hope to see you soon
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Sets the sentence that the dialog will show to the player when the chat
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ends
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code_samples: []
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- UI
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writeCapabilities: []
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- name: DialogChoice.ResponseDialog
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summary: |
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summary: what are you looking to buy
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Sets what the NPC will say when the player chooses this DialogChoice.
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description: |
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description: what are you looking to buy sir
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Sets what the NPC will say when the player chooses this DialogChoice.
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code_samples: []
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type: string
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- UI
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writeCapabilities: []
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- name: DialogChoice.UserDialog
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summary: |
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summary: im looking to buy a new rod today
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Sets what the player will say when they choose this DialogChoice.
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description: |
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description: im looking to buy a new rod today
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Sets what the player will say when they choose this DialogChoice.
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code_samples: []
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type: string

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