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1 parent 1c905b6 commit 2e89aa7Copy full SHA for 2e89aa7
content/en-us/tutorials/curriculums/core/scripting/create-player-hazards.md
@@ -141,7 +141,7 @@ Players.PlayerRemoving:Connect(onPlayerRemoved)
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The code defines functions to reset coin counts during the appropriate
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lifecycle events:
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-- `Class.Player.PlayerAdded` fires when a player joins the experience, and sets
+- `Class.Players.PlayerAdded` fires when a player joins the experience, and sets
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the coin count to `0`.
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- `Class.Player.CharacterAdded` fires when a player's character model is added
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to the world. It occurs after `Class.Player.PlayerAdded|PlayerAdded` and
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