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update Open Source Docs from Roblox internal teams
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content/common/navigation/engine/guides.yaml

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- title: Instance Streaming
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path: /workspace/streaming
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- title: Working in Teams
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path: /projects/setting-up-a-team
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path: /projects/groups
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section:
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- title: Setting Up a Team
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path: /projects/setting-up-a-team
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- title: Collaboration
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path: /projects/collaboration
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- title: Activity History
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path: /projects/activity-history
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- title: Groups
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path: /projects/groups
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- title: Collaboration
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path: /projects/collaboration
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- title: Activity History
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path: /projects/activity-history
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- title: External Tools
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path: /projects/external-tools
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- title: Assets

content/en-us/art/characters/facial-animation/moods.md

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## Creating Moods
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If you have a character model with an animatable head, you can create any mood animation you can think of using the [Face Animation Editor](../../../art/characters/facial-animation/animating-heads.md#using-the-face-animation-editor). If you don't want to use the [Blocky](../../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.zip) or [Goblin](../../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.fbx) reference character models, you can create or modify an existing model to support animated heads in a third-party modeling software, such as Blender or Maya. For information on how to create an animatable head, see [Creating Basic Heads](../../../art/characters/facial-animation/creating-basic-heads.md).
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If you have a character model with an animatable head, you can create any mood animation you can think of using the [Face Animation Editor](../../../art/characters/facial-animation/animating-heads.md#using-the-face-animation-editor). If you don't want to use the [Blocky](../../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.zip) or [Goblin](../../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.zip) reference character models, you can create or modify an existing model to support animated heads in a third-party modeling software, such as Blender or Maya. For information on how to create an animatable head, see [Creating Basic Heads](../../../art/characters/facial-animation/creating-basic-heads.md).
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To create a mood:
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content/en-us/art/characters/facial-animation/using-heads-in-studio.md

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<td>A reference experience with a head Blocky model with `Class.FaceControls`.</td>
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</tr>
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<tr>
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<td>[Goblin Character Model](../../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.fbx)</td>
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<td>[Goblin Character Model](../../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.zip)</td>
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<td>A Goblin character model with an animatable head.</td>
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</tr>
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<tr>

content/en-us/art/characters/project-files.md

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<td>A Blocky character model with an [animatable head](../../art/characters/facial-animation/index.md) and a full body cage.</td>
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</tr>
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<tr>
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<td><a href="../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.fbx" download>Goblin.fbx</a></td>
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<td><a href="../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.zip" download>GoblinCharacter.zip</a></td>
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<td>A Goblin character model with an [animatable head](../../art/characters/facial-animation/index.md) and a full body cage.</td>
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<tr>

content/en-us/art/modeling/project-files.md

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</CardContent>
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<CardActions style={{position: 'absolute', bottom: 0, width: '100%'}}>
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<Button href="../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.fbx" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download</Button>
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<Button href="../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download</Button>
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</CardActions>
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</Card>

content/en-us/assets/avatar/dynamic-heads/reference-files/GoblinCharacter.fbx

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version https://git-lfs.github.com/spec/v1
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oid sha256:8816ce0010653c41528fb27e7d890364752a025e9d964a3dd98a93ff900581d3
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size 6963563
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content/en-us/assets/studio/collaboration/Activity-History.png

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