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update Open Source Docs from Roblox internal teams
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content/en-us/reference/engine/classes/ContextActionService.yaml

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@@ -102,10 +102,8 @@ methods:
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within the following: `Enum.KeyCode`, `Enum.UserInputType` or
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`Enum.PlayerActions` . Call this function when a player **enters the
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context** in which an action can be performed. When the player leaves the
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context, call `Class.ContextActionService:UnbindAction()|UnbindAction`
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with the same `actionName`. You can manually call the action handling
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function of an action by using
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`Class.ContextActionService:CallFunction()|CallFunction`.
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context, call `Class.ContextActionService:UnbindAction()|UnbindAction()`
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with the same `actionName`.
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The code sample below shows how a `Class.Sound` can be
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`Class.Sound:Play()|played` while a key (<kbd>H</kbd>), game pad button,

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