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Update math.yaml
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content/en-us/reference/engine/libraries/math.yaml

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@@ -310,7 +310,7 @@ functions:
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type: number
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default:
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summary: |
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The interpolation factor, typically between 0 and 1.
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The interpolation factor, typically between `0` and `1`.
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returns:
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- type: number
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summary: |
@@ -461,7 +461,7 @@ functions:
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Returns a Perlin noise value.
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description: |
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Returns a Perlin noise value. The returned value is most often between the
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range of -1 to 1 (inclusive) but sometimes may be outside that range; if
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range of `-1` to `1` (inclusive) but sometimes may be outside that range; if
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the interval is critical to you, use `Library.math.clamp(noise, -1, 1)` on
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the output.
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@@ -475,9 +475,9 @@ functions:
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will always return `0.48397532105446` and `Library.math.noise(1.158, 6)`
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will always return `0.15315161645412`.
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If `x`, `y`, and `z` are all integers, the return value will be 0. For
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If `x`, `y`, and `z` are all integers, the return value will be `0`. For
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fractional values of `x`, `y`, and `z`, the return value will gradually
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fluctuate between -0.5 and 0.5. For coordinates that are close to each
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fluctuate between `-0.5` and `0.5`. For coordinates that are close to each
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other, the return values will also be close to each other.
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parameters:
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- name: x
@@ -537,10 +537,10 @@ functions:
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Returns a random number within the range provided.
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description: |
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When called without arguments, returns a uniform pseudo-random real number
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in the range of 0 to 1 (inclusive of 0 but exclusive of 1).
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in the range of `0` to `1` (inclusive of `0` but exclusive of `1`).
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When called with an integer number `m`, returns a uniform pseudo-random
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integer in the range of 1 to `m`, inclusive.
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integer in the range of `1` to `m`, inclusive.
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When called with two integer numbers `m` and `n`, returns a uniform
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pseudo-random integer in the range of `m` to `n`, inclusive.
@@ -584,12 +584,12 @@ functions:
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number.
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description: |
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Returns the integer with the smallest difference between it and the given
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number. For example, the value 5.8 returns 6.
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number. For example, the value `5.8` returns `6`.
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For values like 0.5 that are equidistant to two integers, the value with
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For values like `0.5` that are equidistant to two integers, the value with
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the greater difference between it and zero is chosen. In other words, the
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function "rounds away from zero" such that 0.5 rounds to 1 and -0.5 rounds
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to -1.
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function "rounds away from zero" such that `0.5` rounds to `1` and `-0.5`
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rounds to `-1`.
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parameters:
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- name: x
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type: number
@@ -603,11 +603,11 @@ functions:
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code_samples:
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- name: math.sign
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summary: |
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Returns -1 if `x` is less than 0, 0 if `x` equals 0, or 1 if `x` is
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greater than 0.
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Returns `-1` if `x` is less than `0`, `0` if `x` equals `0`, or `1` if `x` is
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greater than `0`.
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description: |
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Returns -1 if `x` is less than 0, 0 if `x` equals 0, or 1 if `x` is
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greater than 0.
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Returns `-1` if `x` is less than `0`, `0` if `x` equals `0`, or `1` if `x` is
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greater than `0`.
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parameters:
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- name: x
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type: number

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