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update Open Source Docs from Roblox internal teams
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content/common/navigation/engine/reference.yaml

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type: engineapi
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source: /reference/engine/classes/AudioSearchParams.yaml
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ignoreTranslation: true
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- title: AudioTextToSpeech
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path: /reference/engine/classes/AudioTextToSpeech
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type: engineapi
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source: /reference/engine/classes/AudioTextToSpeech.yaml
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ignoreTranslation: true
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- title: AvatarCreationService
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path: /reference/engine/classes/AvatarCreationService
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type: engineapi
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type: engineapi
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source: /reference/engine/classes/MarketplaceService.yaml
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ignoreTranslation: true
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- title: MatchmakingService
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path: /reference/engine/classes/MatchmakingService
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type: engineapi
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source: /reference/engine/classes/MatchmakingService.yaml
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ignoreTranslation: true
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- title: MaterialService
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path: /reference/engine/classes/MaterialService
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type: engineapi

content/en-us/reference/engine/classes/AssetService.yaml

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thread_safety: Unsafe
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capabilities: []
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writeCapabilities: []
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- name: AssetService:CanEditAssetAsync
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summary: ''
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description: ''
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code_samples: []
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parameters:
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- name: content
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type: Content
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default:
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summary: ''
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returns:
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- type: bool
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summary: ''
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tags:
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- Yields
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deprecation_message: ''
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security: RobloxScriptSecurity
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thread_safety: Unsafe
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capabilities: []
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writeCapabilities: []
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- name: AssetService:CreateAssetAsync
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summary: |
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Creates a new asset from the given object.
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Returns a new `Class.EditableMesh` object created from an existing mesh
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content ID.
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description: |
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Returns a new `Class.EditableMesh` object created from an existing `Class.EditableMesh`
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or mesh `Datatype.Content` ID. By default, an `Class.EditableMesh` created from this method
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will be fixed size such that mesh data can only be modified, not added nor
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removed. A fixed size `Class.EditableMesh` consumes less memory and should
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be preferred when possible.
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Returns a new `Class.EditableMesh` object created from an existing
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`Class.EditableMesh` or mesh `Datatype.Content` ID. By default, an
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`Class.EditableMesh` created from this method will be fixed size such that
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mesh data can only be modified, not added nor removed. A fixed size
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`Class.EditableMesh` consumes less memory and should be preferred when
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possible.
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If the device-specific editable memory budget is exhausted, creation will
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fail and this method will return `nil`.

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