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Update RunService.yaml
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content/en-us/reference/engine/classes/RunService.yaml

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@@ -567,8 +567,9 @@ events:
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Fires every frame, after the physics simulation has completed.
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description: |
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The `PostSimulation` event fires every frame, after the physics simulation
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has completed. The `deltaTimeSim` argument indicates the time that has
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elapsed since the previous frame.
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has completed. The `deltaTimeSim` argument indicates the time that the
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current frame has stepped the physics simulation, not accounting for
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physics throttling.
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This event is useful for making final adjustments to the outcome of the
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simulation. Following this phase, the engine triggers the
@@ -579,7 +580,8 @@ events:
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type: double
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default:
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summary: |
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The time (in seconds) that has elapsed since the previous frame.
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The time (in seconds) that the current frame has stepped the physics
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simulation, not accounting for physics throttling.
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tags: []
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deprecation_message: ''
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security: None
@@ -592,7 +594,7 @@ events:
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description: |
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The `PreAnimation` event fires every frame, prior to the physics
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simulation but after rendering. The `deltaTimeSim` argument indicates the
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time that has elapsed since the previous frame.
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time that the current frame has stepped animations.
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This event is useful for modifying animation objects, such as adjusting
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their speed or priority. Once the `PreAnimation` event is complete, the
@@ -607,7 +609,7 @@ events:
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type: double
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default:
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summary: |
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The time (in seconds) that has elapsed since the previous frame.
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The time (in seconds) that the current frame has stepped animations.
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tags: []
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deprecation_message: ''
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security: None
@@ -656,7 +658,8 @@ events:
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The `PreSimulation` event (replacement for
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`Class.RunService.Stepped|Stepped`) fires every frame, prior to the
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physics simulation. The `deltaTimeSim` argument indicates the time that
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has elapsed since the previous frame.
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the current frame will step the physics simulation, not accounting for
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physics throttling.
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This event is useful for adjusting properties like velocity or forces just
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before they're applied as part of the simulation. The simulation then
@@ -669,7 +672,8 @@ events:
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type: double
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default:
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summary: |
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The time (in seconds) that has elapsed since the previous simulation step.
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The time (in seconds) that the current frame will step the physics
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simulation, not accounting for physics throttling.
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tags: []
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deprecation_message: ''
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security: None

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