@@ -567,8 +567,9 @@ events:
567567 Fires every frame, after the physics simulation has completed.
568568 description : |
569569 The `PostSimulation` event fires every frame, after the physics simulation
570- has completed. The `deltaTimeSim` argument indicates the time that has
571- elapsed since the previous frame.
570+ has completed. The `deltaTimeSim` argument indicates the time that the
571+ current frame has stepped the physics simulation, not accounting for
572+ physics throttling.
572573
573574 This event is useful for making final adjustments to the outcome of the
574575 simulation. Following this phase, the engine triggers the
@@ -579,7 +580,8 @@ events:
579580 type : double
580581 default :
581582 summary : |
582- The time (in seconds) that has elapsed since the previous frame.
583+ The time (in seconds) that the current frame has stepped the physics
584+ simulation, not accounting for physics throttling.
583585 tags : []
584586 deprecation_message : ' '
585587 security : None
@@ -592,7 +594,7 @@ events:
592594 description : |
593595 The `PreAnimation` event fires every frame, prior to the physics
594596 simulation but after rendering. The `deltaTimeSim` argument indicates the
595- time that has elapsed since the previous frame .
597+ time that the current frame has stepped animations .
596598
597599 This event is useful for modifying animation objects, such as adjusting
598600 their speed or priority. Once the `PreAnimation` event is complete, the
@@ -607,7 +609,7 @@ events:
607609 type : double
608610 default :
609611 summary : |
610- The time (in seconds) that has elapsed since the previous frame .
612+ The time (in seconds) that the current frame has stepped animations .
611613 tags : []
612614 deprecation_message : ' '
613615 security : None
@@ -656,7 +658,8 @@ events:
656658 The `PreSimulation` event (replacement for
657659 `Class.RunService.Stepped|Stepped`) fires every frame, prior to the
658660 physics simulation. The `deltaTimeSim` argument indicates the time that
659- has elapsed since the previous frame.
661+ the current frame will step the physics simulation, not accounting for
662+ physics throttling.
660663
661664 This event is useful for adjusting properties like velocity or forces just
662665 before they're applied as part of the simulation. The simulation then
@@ -669,7 +672,8 @@ events:
669672 type : double
670673 default :
671674 summary : |
672- The time (in seconds) that has elapsed since the previous simulation step.
675+ The time (in seconds) that the current frame will step the physics
676+ simulation, not accounting for physics throttling.
673677 tags : []
674678 deprecation_message : ' '
675679 security : None
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