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Copy file name to clipboardExpand all lines: content/en-us/assistant/overview.md
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content: [
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{
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title: "Assistant for Studio",
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description: "In Studio, Assistant can act directly on your data model to write scripts, insert and modify objects, and automate repetitive tasks so that you can focus on content creation.",
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description: "In Roblox Studio, Assistant can act directly on the data model to write scripts, insert and modify objects, and automate repetitive tasks so that you can focus on creation.",
{ text: "Assistant for Studio guide", href: "assistant/guide"}
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]
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},
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{
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title: "Assistant in the documentation",
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description: "Assistant is available directly from the documentation, in the upper navigation bar.",
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description: "Assistant is available directly from the documentation. Ask it to clarify concepts, provide sample code for a use case, or compare and contrast approaches to a problem.",
Copy file name to clipboardExpand all lines: content/en-us/cloud-services/data-stores/error-codes-and-limits.md
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</tbody>
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</table>
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In addition to the above throughput limits, Roblox organizes data into partitions based on an internal schema. As a result, when the backend server receives a high volume of requests to the same data store, it can result in further throttling. Regardless of the cause, throttling manifests as either `DatastoreThrottled` or `KeyThrottled` errors, depending on whether the throughput limit was exceeded for a single data store or a key. These error messages apply to both ordered and standard data stores.
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<Alertseverity="info">
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For every request, Roblox rounds throughput up to the next kilobyte. For example, if you write 800 bytes and 1.2 KB in two requests, Roblox counts that as 3 KB total throughput (1 KB and 2 KB, respectively).
Copy file name to clipboardExpand all lines: content/en-us/environment/global-wind.md
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description: The global wind vector sets the direction and strength that wind blows through an experience, affecting terrain grass, dynamic clouds, and particles.
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The `Class.Workspace.GlobalWind|GlobalWind` vector sets the direction and strength that wind blows through an experience, affecting terrain grass and dynamic clouds. You can set it as a [constant vector](#global-wind-vector), or adjust it through [scripting](#scripted-effects) to create cyclical gusts of wind. Additionally, you can influence [particles](#particle-influence) to follow the global wind vector.
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The `Class.Workspace.GlobalWind|GlobalWind` vector sets the direction and strength that wind blows through an experience, affecting [terrain grass](../parts/terrain.md#grass-animation) and [dynamic clouds](../environment/clouds.md). You can set it as a [constant vector](#global-wind-vector), or adjust it through [scripting](#scripted-effects) to create cyclical gusts of wind. Additionally, you can influence [particles](#particle-influence) to follow the global wind vector.
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<videosrc="../assets/lighting-and-effects/aero-fluid-dynamics/Global-Wind-Showcase.mp4"controlswidth="100%"alt="Video of wind blowing clouds and grass across rolling hills in the 3D world"></video>
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To see the effects of global wind in an experience, you'll need to enable [animated terrain grass](../parts/terrain.md#grass-animation) and/or [dynamic clouds](../environment/clouds.md).
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</Alert>
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## Global wind vector
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Global wind is controlled through The `Class.Workspace.GlobalWind|GlobalWind` vector is a property of `Class.Workspace` and you can edit it directly in Studio, or set it through [scripting](#scripted-effects).
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To set the global wind vector in Studio:
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1. In the **Explorer** window, select the top-level **Workspace** service.
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1. In the **Explorer** window, select the top-level `Class.Workspace` service.
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<imgsrc="../assets/studio/explorer/Workspace.png"width="320"alt="Workspace object shown in Explorer window of Studio" />
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1. In the **Properties** window, locate the **GlobalWind** property and set an **X**, **Y**, and **Z** value for its direction and strength.
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1. In the **Properties** window, locate the `Class.Workspace.GlobalWind|GlobalWind` property and set an **X**, **Y**, and **Z** value for its direction and strength.
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<imgsrc="../assets/studio/properties/Workspace-GlobalWind.png"width="320"alt="GlobalWind property shown in Properties window of Studio" />
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<Alertseverity="info">
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Note that the speed of [animated grass](../parts/terrain.md#grass-animation) — but not its vector direction — will be reduced if the player has toggled on the **Reduce Motion**[accessibility](../production/publishing/accessibility.md#reduced-motion) setting from the Roblox or in‑experience **Settings** menu.
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</Alert>
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## Particle Influence
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Particles emitted by a `Class.ParticleEmitter` will follow the global wind vector as long as the emitter's `Class.ParticleEmitter.WindAffectsDrag|WindAffectsDrag` property is enabled and its `Class.ParticleEmitter.Drag|Drag` property is greater than 0. `Class.Fire` and `Class.Smoke` instances follow the wind vector by default.
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Particles emitted by a `Class.ParticleEmitter` will follow the global wind vector as long as the emitter's `Class.ParticleEmitter.WindAffectsDrag|WindAffectsDrag` property is enabled and its `Class.ParticleEmitter.Drag|Drag` property is greater than`0`. `Class.Fire` and `Class.Smoke` instances follow the wind vector by default.
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<imgsrc="../assets/studio/properties/ParticleEmitter-WindAffectsDrag.png"width="320"alt="Drag and WindAffectsDrag properties shown in Properties window of Studio" />
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