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content/en-us/reference/engine/classes/Camera.yaml

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`Class.Camera.ViewportSize` is not equal to the fullscreen size in order to improve cross-platform compatibility and backwards compatibility with legacy experiences.
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Note: `Class.Camera.ViewportSize` is not the actual viewport size the camera uses for rendering. The Camera renders in the the fullscreen area. Also the `Class.Camera.FieldOfView` and `Class.Camera.DiagonalFieldOfView` properties are based on the fullscreen area, not `Class.Camera.ViewportSize`.
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To learn more about how your experience will run on a device with notches/cutouts, please see [this post](https://devforum.roblox.com/t/notched-screen-support-full-release/2074324/1).
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code_samples:
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type: Vector2
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tags:

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