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Copy file name to clipboardExpand all lines: content/en-us/parts/meshes.md
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@@ -67,17 +67,18 @@ You can apply PBR textures using one of the following objects:
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To add PBR textures to a mesh:
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**Surface Appearance**
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1. In the [Explorer](../studio/explorer.md) window, hover over the **MeshPart** object. Click the **⊕** button and select **SurfaceAppearance**.
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2. In the **Properties** window, edit the properties corresponding to the PBR texture maps.
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**Material Variant**
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1. In the [Explorer](../studio/explorer.md) window, hover over the [MaterialService](../reference/engine/classes/MaterialService.yaml). Click the **⊕** button and select **MaterialVariant**.
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2. In the **Properties** window, edit the properties corresponding to the PBR texture maps.
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3. Name the **MaterialVariant** to a name of your choice.
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4. Select the **MeshPart**, in the mesh's **Properties** window, set the **MaterialVariant** to the one you just created.
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<Tabs>
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<TabItemlabel="SurfaceAppearance">
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1. In the [Explorer](../studio/explorer.md) window, hover over the `Class.MeshPart` object. Click the **⊕** button and select `Class.SurfaceAppearance`.
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2. In the [Properties](../studio/properties.md) window, edit the properties corresponding to the PBR texture maps.
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</TabItem>
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<TabItemlabel="MaterialVariant">
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1. In the [Explorer](../studio/explorer.md) window, hover over the `Class.MaterialService`. Click the **⊕** button and select `Class.MaterialVariant`.
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2. In the [Properties](../studio/properties.md) window, edit the properties corresponding to the PBR texture maps.
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3. Name the new `Class.MaterialVariant` to a name of your choice.
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4. Select the `Class.MeshPart` and, in the [Properties](../studio/properties.md) window, set the `Class.MaterialVariant` to the one you just created.
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</TabItem>
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</Tabs>
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<Alertseverity="info">
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If you both add `Class.SurfaceAppearance` as a child object and set the `Class.MaterialVariant` in the mesh's properties, Studio only applies the texture map settings of the `Class.SurfaceAppearance` object to the mesh. The mesh still has all other settings of the `Class.MaterialVariant` object, such as custom physical properties.
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