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Update AnimationTrack.yaml
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content/en-us/reference/engine/classes/AnimationTrack.yaml

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@@ -617,8 +617,11 @@ methods:
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of the initial weight of the animation.
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It is not recommended to use a fadeTime of 0 seconds to try to override
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this effect and end the animation immediately as presently, this causes
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the `Class.AnimationTrack` poses to freeze.
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this effect and end the animation immediately for `Class.Motor6D|Motor6Ds`
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that have their `Class.Motor.MaxVelocity` set to zero, as this causes
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the joints to freeze in place. If it must end immediately, ensure the
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`Class.Motor.MaxVelocity` of `Class.Motor6D|Motor6Ds` in your rig are
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high enough for them to snap properly.
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code_samples:
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- AnimationTrack-Stop
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parameters:

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