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update Open Source Docs from Roblox internal teams
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navigation:
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- heading: Overview
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- title: Monetize plugins
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- title: Monetize assets
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path: /production/sell-on-creator-store

content/en-us/parts/models.md

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## Distribute models
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You can distribute models with less than 15,000 descendants to the [Creator Store](../production/creator-store.md) for other creators to use within their own experiences as long as each model only references:
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You can distribute models with less than 15,000 dependencies to the [Creator Store](../production/creator-store.md) for other creators to use within their own experiences as long as each model only references:
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- Open use assets.
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- Restricted assets that you created, excluding audio and video.
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- Audio and video assets from the Creator Store.
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If you are in a supported country, you can sell models you created on the Creator Store for **United States Dollars** (USD). Eligible Creators must complete an application form through Stripe to create their seller account, set prices, and receive payouts. For more information and to start onboarding, see [Sell on the Creator Store](../production/sell-on-creator-store.md).
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<Alert severity="warning">
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If you want to distribute a model with a child audio asset that you created, you must distribute the audio asset on the Creator Store **_before_** making it a child of the model in order for the audio to be audible at runtime.
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</Alert>
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As with any asset, all models must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), the [DMCA Guidelines](../production/publishing/dmca-guidelines.md) regarding copyright and Creator Store [asset moderation](../production/creator-store.md#asset-moderation) rules. When creating models for the Creator Store:
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As with any asset, all models must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), the [DMCA Guidelines](../production/publishing/dmca-guidelines.md) regarding copyright, and Creator Store [asset moderation](../production/creator-store.md#asset-moderation) rules. If you suspect a rights violation involving your asset, you can submit the content for removal using the [Rights Manager](../production/publishing/rights-manager.md).
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When creating models for the Creator Store:
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- Read about Roblox [texture specifications and limits](../art/modeling/texture-specifications.md).
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- Limit each mesh to a maximum of 20,000 triangles.
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- Read and address any warnings shown during the import process.
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- Scale and orient your model appropriately during import so that it's usable out of the box when inserted from the Creator Store.
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<Alert severity="info">
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You will soon be able to sell models on the Creator Store for **United States Dollars** (USD). For more information and to start onboarding, see [Selling on the Creator Store](../production/sell-on-creator-store.md).
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</Alert>

content/en-us/production/creator-store.md

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The **Creator Store** features assets made by Roblox and the Roblox community for the community to use within their experiences, including models, images, meshes, audio, fonts, videos, and plugins.
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You can create and [distribute](#distribute-and-sell-assets) models, images, meshes, plugins, and audio files to the Creator Store for others to use as long as you are the original creator, and it adheres to Roblox's [Community Rules][CommunityRulesURL] and [Terms of Use][TermsUseURL]. If you have a [seller account](./sell-on-creator-store.md), you can also sell your plugins to other creators.
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You can create and [distribute](#distribute-and-sell-assets) models, images, meshes, plugins, and audio files to the Creator Store for others to use as long as you are the original creator, and it adheres to Roblox's [Community Rules][CommunityRulesURL] and [Terms of Use][TermsUseURL]. If you have a [seller account](./sell-on-creator-store.md), you can also sell your plugins and models to other creators.
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<Alert severity="warning">
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To maintain community safety, Roblox may terminate accounts that publish spam or assets with malicious or obfuscated code.
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Distributing to the Creator Store is the only way to make your assets publicly available to all users to use within their own experiences in Studio. You can distribute any mesh or image that you have imported through the [Asset Manager](../projects/assets/manager.md), or any [model](../parts/models.md), [plugin](../studio/plugins.md), or [audio assets](../audio/assets.md) that you have uploaded to your inventory.
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Every asset that you import must adhere to the [Community Rules][CommunityRulesURL] and [Terms&nbsp;of&nbsp;Use][TermsUseURL], and respect the [DMCA guidelines](../production/publishing/dmca-guidelines.md) regarding copyright. In addition, there are limits on the number of assets you can distribute per 30 days, depending on whether you've [verified your account](../production/publishing/account-verification.md):
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Every asset that you import must adhere to the [Community Rules][CommunityRulesURL] and [Terms&nbsp;of&nbsp;Use][TermsUseURL], and respect the [DMCA guidelines](../production/publishing/dmca-guidelines.md) regarding copyright. If you suspect a rights violation involving your asset, you can submit the content for removal using the [Rights Manager](../production/publishing/rights-manager.md).
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In addition, there are limits on the number of assets you can distribute per 30 days, depending on whether you've [verified your account](../production/publishing/account-verification.md):
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<table>
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You can also choose to [sell](./sell-on-creator-store.md) plugins on the Creator Store for **United States Dollars** (USD). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted. Note that you can only set USD pricing for plugins through the Creator Dashboard.
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Eligible creators can also choose to [sell](./sell-on-creator-store.md) plugins and models on the Creator Store for **United States Dollars** (USD). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted. For more information, see [Sell on the Creator Store](./sell-on-creator-store.md).
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### Through Creator Dashboard
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1. In the horizontal navigation, select [Development Items](https://create.roblox.com/dashboard/creations?activeTab=Model). All assets you have [previously imported](../projects/assets/manager.md#asset-import) display within their respective category.
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1. Select the asset that you want to distribute. The asset's **Configure** page displays.
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1. In the **Configure****Distribution** section, toggle on **Distribute on Creator Store**.
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1. <Chip label="OPTIONAL" size="small" variant="outlined" /> If you have a [seller account](./sell-on-creator-store.md) and are distributing a plugin, set a price in USD for the asset in the **USD Pricing** field. If you keep the default value of **Free**, the asset will be free to all creators.
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1. <Chip label="OPTIONAL" size="small" variant="outlined" /> If you have a [seller account](./sell-on-creator-store.md) and are distributing a plugin or model, set a price in USD for the asset in the **USD Pricing** field. If you keep the default value of **Free**, the asset will be free to all creators.
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1. <Chip label="OPTIONAL" size="small" variant="outlined" /> If you are [ID or phone verified](../production/publishing/account-verification.md), add up to 5 supplementary thumbnails for your asset.
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1. Click the **Save** button.
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1. If you are distributing an audio asset for the first time, enable all legal agreements, then click the **Submit** button. The asset will become public and visible to everyone within the Creator Store, provided it adheres to the [moderation rules](#asset-moderation).
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### Through Studio
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You can upload assets directly in Studio from the [Toolbox](../projects/assets/toolbox.md) or [Explorer](../studio/explorer.md) window. However, you must complete the process on the [Creator Dashboard](#through-creator-dashboard) to list an asset for sale on the Creator Store, distribute audio assets, or set a [USD price](./sell-on-creator-store.md) for a plugin.
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You can upload assets directly in Studio from the [Toolbox](../projects/assets/toolbox.md) or [Explorer](../studio/explorer.md) window. However, you must complete the process on the [Creator Dashboard](#through-creator-dashboard) to list an asset for sale on the Creator Store, distribute audio assets, or set a [USD price](./sell-on-creator-store.md) for a plugin or model.
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<Tabs>
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<TabItem label="Toolbox">

content/en-us/production/earn-on-roblox.md

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- [Immersive ads](#immersive-ads)
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- [Creator Rewards](#creator-rewards)
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- [Create, sell, and resell certain avatar items](#create-sell-and-resell-certain-avatar-items)
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- [Create and sell Studio plugins](#create-and-sell-studio-plugins)
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- [Create and sell Studio plugins and models](#create-and-sell-studio-plugins-and-models)
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This page provides information about different ways to earn on Roblox and how to [convert earned Robux to cash](#convert-earned-robux-to-cash) through the [Developer Exchange][Link_Developer_Exchange] program.
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## Create and sell Studio plugins
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## Create and sell Studio plugins and models
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You can create and sell Studio [plugins](../studio/plugins.md) to the creator community through the [Creator Store](../production/creator-store.md). A plugin is an extension that adds additional features or functionality to [Roblox Studio](../studio/index.md) and helps improve creator workflows. You can either offer plugins for free or sell them for a minimum of $4.99 USD. Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted. For more information, see [Sell on the Creator Store](../production/sell-on-creator-store.md).
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You can create and sell Studio [plugins](../studio/plugins.md) and [models](../parts/models.md) to the creator community through the [Creator Store](../production/creator-store.md). A [plugin](../studio/plugins.md) is an extension that adds additional functionality to Studio, and a [model](../parts/models.md) is a reusable asset type. You can offer both to other creators on the [Creator Store](../production/creator-store.md) for free, or you can sell them for **United States Dollars** (the minimum price is $4.99 for plugins and $2.99 for models). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted. For more information, see [Sell on the Creator Store](../production/sell-on-creator-store.md).
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## Join the Creator Affiliate Program
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content/en-us/production/monetization/index.md

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You'll receive a [commission](../../marketplace/marketplace-fees-and-commissions.md) every time users purchase your catalog item. If users purchase your catalog item within an experience using the [avatar inspect menu](../../players/avatar-inspect-menu.md) or the [avatar editor service](../../players/avatar-editor.md), the experience owner also receives a commission.
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### Plugins
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### Plugins and Models
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A [plugin](../../studio/plugins.md) is an extension that adds additional functionality to Studio. You can offer them to other creators on the [Creator Store](../../production/creator-store.md) for free, or you can sell them for **United States Dollars** (the minimum price is $4.99). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted. For more information on selling plugins, see [Sell on the Creator Store](../sell-on-creator-store.md).
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A [plugin](../../studio/plugins.md) is an extension that adds additional functionality to Studio, and a [model](../../parts/models.md) is a reusable asset type. You can offer both to other creators on the [Creator Store](../../production/creator-store.md) for free, or you can sell them for **United States Dollars** (the minimum price is $4.99 for plugins and $2.99 for models). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted. For more information on selling plugins and models, see [Sell on the Creator Store](../sell-on-creator-store.md).
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There is a 30 day escrow hold for each purchase. Roblox holds your share of the sale for 30 days, starting from the date of sale.

content/en-us/production/sell-on-creator-store.md

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---
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title: Sell plugins on the Creator Store
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title: Sell on the Creator Store
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description: An explanation of Creator Store seller accounts, their prerequisites, and how to create one.
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---
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You can sell [plugins](../studio/plugins.md) on the Creator Store for **United States Dollars** (USD). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted.
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You will soon be able to sell [models](../parts/models.md#distribute-models) on the Creator Store for **United States Dollars** (USD). You can create a seller account and start uploading models now.
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You can sell [plugins](../studio/plugins.md) and [models](../parts/models.md) on the Creator Store for **United States Dollars** (USD). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted.
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In order to set any USD prices and sell your assets, you must have a **seller account**. Roblox administers seller accounts through **Stripe**, a third-party payments provider. If you meet Roblox's eligibility [requirements](#for-sellers), you can fill out Stripe's [application form](#complete-the-application-form) to create a seller account.
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- You must reside in [one of the countries supported](https://stripe.com/docs/connect/cross-border-payouts) by our third-party payments provider.
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Due to restrictions, selling on the Creator Store is only available within certain regions. Seller onboarding is not yet supported in countries such as Brazil, China, India, or Russia.
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If you violate any of these requirements after you create your seller account, your account will be suspended, your assets will be taken off sale, and payouts will be frozen. If you believe your account was incorrectly suspended, you can [appeal](https://www.roblox.com/report-appeals#/) the applicable violation.
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Every asset that you sell on the Creator Store must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), and [Digital Millennium Copyright Act](./publishing/dmca-guidelines.md) (DMCA). If any asset breaks these rules, the asset and your account may be subject to moderation.
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Every asset that you sell on the Creator Store must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), and [Digital Millennium Copyright Act](./publishing/dmca-guidelines.md) (DMCA) regarding copyright. If any asset breaks these rules, the asset and your account may be subject to moderation. If you suspect a rights violation involving your asset, you can submit the content for removal using the [Rights Manager](../production/publishing/rights-manager.md).
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Note that you can only sell assets that you own from an **individual** user account. Group-owned assets are ineligible. If you want to sell a group-owned asset, consider re‑uploading them under individual ownership.
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In addition, you can only sell plugins that you own from an **individual** user account. Group-owned assets are ineligible. If you want to sell a group-owned asset, consider re‑uploading them under individual ownership.
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In addition, the Creator Store restricts use of the following practices to ensure asset safety:
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- Obscuring engine features within scripts, including LuaVMs, `getfenv()`, and `setfenv()`.
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- Requiring remote assets, including `require(assetId)`, `loadstring()`, `Class.InsertService:LoadAsset()`, and `Class.ModuleScript.LinkedSource`. Assets that may look useful on the surface could load another "virus" asset at runtime.
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- Including obfuscated code. For publicly-shared assets, it's important for creators to understand what they are putting into their experiences. If code is obfuscated, creators cannot trust that the script is only doing what it should be doing.
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Opt-in to the [asset privacy beta](../projects/assets/privacy.md#beta-opt-in) before uploading any models you intend to sell. This will ensure that newly-uploaded model dependencies (like its images and meshes) are set as restricted. If you have previously saved models, it's recommended opting into the beta and then creating a new model so that all dependencies can be registered correctly.
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tools/checks/utils/do-not-machine-translate.txt

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