@@ -1419,7 +1419,7 @@ methods:
14191419 summary : |
14201420 Sets the `Class.Humanoid` to enter the given `Enum.HumanoidStateType`.
14211421 description : |
1422- This function causes the `Class.Humanoid` to enter the given
1422+ This method causes the `Class.Humanoid` to enter the given
14231423 `Enum.HumanoidStateType`, describing the activity the `Class.Humanoid` is
14241424 currently doing.
14251425
@@ -1438,11 +1438,12 @@ methods:
14381438 `Enum.HumanoidStateType.PlatformStanding` will cause the humanoid state
14391439 to be automatically set to `Enum.HumanoidStateType.Running`.
14401440
1441- Note that in order to set the `Class.Humanoid` state using this function,
1442- you must do it in a `Class.LocalScript` owned by the NetworkOwner of the
1443- `Class.Player.Character`. You can use this function in a `Class.Script`,
1444- but the NetworkOwner of the `Class.Player.Character` must be the Server.
1445-
1441+ Note that in order to set the `Class.Humanoid` state using this method,
1442+ you must do so from a `Class.LocalScript` and the client must have
1443+ [network ownership](../../../physics/network-ownership.md) of the `Class.Player.Character`.
1444+ Alternatively, you can call this method from a server-side `Class.Script`, but the
1445+ server must have network ownership of the player character.
1446+
14461447 See also `Class.Humanoid:SetStateEnabled()` to enable or disable a
14471448 particular state, and `Class.Humanoid:GetState()` to get the current
14481449 humanoid state.
@@ -1467,7 +1468,7 @@ methods:
14671468 summary : |
14681469 Makes the `Class.Humanoid` equip the given `Class.Tool`.
14691470 description : |
1470- This function makes the `Class.Humanoid` equip the given `Class.Tool`.
1471+ This method makes the `Class.Humanoid` equip the given `Class.Tool`.
14711472
14721473 The below example would cause a `Class.Player` to equip a tool in
14731474 `Class.Workspace` named _'Tool'_.
@@ -1488,13 +1489,13 @@ methods:
14881489 end
14891490 ```
14901491
1491- When this function is called, the `Class.Humanoid` will first
1492+ When this method is called, the `Class.Humanoid` will first
14921493 automatically unequip all `Class.Tool|Tools` that it currently has
14931494 equipped.
14941495
14951496 Although they will be equipped, `Class.Tool|Tools` for which
14961497 `Class.Tool.RequiresHandle` is _true_ will not function if they have no
1497- handle, regardless if this function is used to equip them or not
1498+ handle, regardless if this method is used to equip them or not.
14981499
14991500 See also:
15001501
@@ -1520,7 +1521,7 @@ methods:
15201521 Returns an array of `Class.Accessory` objects that the humanoid's parent
15211522 is currently wearing.
15221523 description : |
1523- This function returns an array of `Class.Accessory` objects that the
1524+ This method returns an array of `Class.Accessory` objects that the
15241525 humanoid's parent is currently wearing. All such `Class.Accessory` objects
15251526 will be included, regardless of whether they're attached or not.
15261527
@@ -1548,10 +1549,10 @@ methods:
15481549 Returns a copy of the humanoid's cached `Class.HumanoidDescription` which
15491550 describes its current look.
15501551 description : |
1551- This function returns a copy of the humanoid's cached
1552+ This method returns a copy of the humanoid's cached
15521553 `Class.HumanoidDescription` which describes its current look. This can be
15531554 used to quickly determine a character's look and to assign their look to
1554- other characters using the `Class.Humanoid:ApplyDescription()` function .
1555+ other characters using the `Class.Humanoid:ApplyDescription()` method .
15551556
15561557 #### See Also
15571558
@@ -1576,13 +1577,13 @@ methods:
15761577 writeCapabilities : []
15771578 - name : Humanoid:GetBodyPartR15
15781579 summary : |
1579- Pass a body part to this function (the body part should be a sibling of
1580+ Pass a body part to this method (the body part should be a sibling of
15801581 Humanoid, and a child of a Model) to get the `Enum.BodyPartR15` of the
15811582 `Class.Part`.
15821583 description : |
1583- This function returns what `Enum.BodyPartR15` a `Class.Part` is, or
1584+ This method returns what `Enum.BodyPartR15` a `Class.Part` is, or
15841585 `Enum.BodyPartR15.Unknown` if the part is not an R15 body part. This
1585- function allows developers to retrieve player body parts independent of
1586+ method allows developers to retrieve player body parts independent of
15861587 what the actual body part names are, instead returning an enum.
15871588
15881589 It can be used in conjunction with `Class.Humanoid:ReplaceBodyPartR15()`.
@@ -1592,7 +1593,7 @@ methods:
15921593 developers can either perform some gameplay action or replace that part
15931594 with some other part - perhaps showing damage.
15941595
1595- This function can be useful for games where hit location is important. For
1596+ This method can be useful for games where hit location is important. For
15961597 example, it can be used to determine if a player is hit in the leg and
15971598 then slow them down based on the injury.
15981599 code_samples :
@@ -1618,7 +1619,7 @@ methods:
16181619 Returns the `Enum.Limb` enum that is associated with the given
16191620 `Class.Part`.
16201621 description : |
1621- This function returns the `Enum.Limb` enum that is associated with the
1622+ This method returns the `Enum.Limb` enum that is associated with the
16221623 given `Class.Part`. It works for both R15 and R6 rigs, for example:
16231624
16241625 ```lua
@@ -1671,12 +1672,12 @@ methods:
16711672 Returns an array of all `Class.AnimationTrack|AnimationTracks` that are
16721673 currently being played on the `Class.Humanoid`.
16731674 description : |
1674- This function returns an array of all
1675+ This method returns an array of all
16751676 `Class.AnimationTrack|AnimationTracks` that are currently being played on
1676- the `Class.Humanoid`.c A typical use for this function is stopping
1677+ the `Class.Humanoid`. A typical use for this method is stopping
16771678 currently playing tracks using `Class.AnimationTrack:Stop()`.
16781679
1679- Beware that this function will not return
1680+ Beware that this method will not return
16801681 `Class.AnimationTrack|AnimationTracks` that have loaded but are **not
16811682 playing**. If you want to track these you will need to index them
16821683 manually.
@@ -1697,7 +1698,7 @@ methods:
16971698 summary : |
16981699 Returns the humanoid's current `Enum.HumanoidStateType`.
16991700 description : |
1700- This function returns the humanoid's current `Enum.HumanoidStateType`,
1701+ This method returns the humanoid's current `Enum.HumanoidStateType`,
17011702 describing the activity the `Class.Humanoid` is currently doing, such as
17021703 jumping or swimming.
17031704
@@ -1722,7 +1723,7 @@ methods:
17221723 Returns whether a `Enum.HumanoidStateType` is enabled for the
17231724 `Class.Humanoid`.
17241725 description : |
1725- The GetStateEnabled function returns whether a `Enum.HumanoidStateType` is
1726+ The GetStateEnabled method returns whether a `Enum.HumanoidStateType` is
17261727 enabled for the `Class.Humanoid`.
17271728
17281729 The humanoid state describes the activity the humanoid is currently doing.
@@ -1760,7 +1761,7 @@ methods:
17601761 summary : |
17611762 Returns a table of the Humanoid's statuses, and custom statuses.
17621763 description : |
1763- The GetStatuses function returns a table of the Humanoid's statuses, and
1764+ The GetStatuses method returns a table of the Humanoid's statuses, and
17641765 custom statuses.
17651766 code_samples :
17661767 parameters : []
@@ -1781,7 +1782,7 @@ methods:
17811782 summary : |
17821783 Returns boolean based on if custom statuses exist.
17831784 description : |
1784- The HasCustomStatus function returns boolean based on if custom statuses
1785+ The HasCustomStatus method returns boolean based on if custom statuses
17851786 exist.
17861787 code_samples :
17871788 parameters :
@@ -1806,7 +1807,7 @@ methods:
18061807 summary : |
18071808 Returns a boolean based on if a status exists.
18081809 description : |
1809- The HasStatus function returns a boolean based on if a status exists.
1810+ The HasStatus method returns a boolean based on if a status exists.
18101811 code_samples :
18111812 parameters :
18121813 - name : status
@@ -1831,7 +1832,7 @@ methods:
18311832 Loads an `Class.Animation` onto a `Class.Humanoid`, returning an
18321833 `Class.AnimationTrack` that can be used for playback.
18331834 description : |
1834- This function loads an `Class.Animation` onto a `Class.Humanoid`,
1835+ This method loads an `Class.Animation` onto a `Class.Humanoid`,
18351836 returning an `Class.AnimationTrack` that can be used for playback.
18361837 code_samples :
18371838 parameters :
@@ -1857,10 +1858,10 @@ methods:
18571858 summary : |
18581859 Causes the `Class.Humanoid` to walk in the given direction.
18591860 description : |
1860- This function causes the `Class.Humanoid` to walk in the given
1861+ This method causes the `Class.Humanoid` to walk in the given
18611862 `Datatype.Vector3` direction.
18621863
1863- By default, the direction is in world terms, but If the `relativeToCamera`
1864+ By default, the direction is in world terms, but if the `relativeToCamera`
18641865 parameter is `true`, the direction is relative to the `Datatype.CFrame` of
18651866 the `Class.Workspace.CurrentCamera|CurrentCamera`. As the negative **Z**
18661867 direction is considered "forwards" in Roblox, the following code will make
@@ -1871,14 +1872,14 @@ methods:
18711872 humanoid:Move(Vector3.new(0, 0, -1), true)
18721873 ```
18731874
1874- When this function is called, the `Class.Humanoid` will move until the
1875- function is called again. However, if the default control scripts are
1876- being used, this function will be overwritten when called on player
1875+ When this method is called, the `Class.Humanoid` will move until the
1876+ method is called again. However, if the default control scripts are
1877+ being used, this method will be overwritten when called on player
18771878 `Class.Player.Character|Characters`. This can be avoided by either not
18781879 using the default control scripts, or calling this function every frame
18791880 using `Class.RunService:BindToRenderStep()` (see example).
18801881
1881- This function can be called on the server, but this should only be done
1882+ This method can be called on the server, but this should only be done
18821883 when the server has
18831884 [network ownership](../../../physics/network-ownership.md) of the
18841885 humanoid's assembly.
@@ -1914,7 +1915,7 @@ methods:
19141915 setting the `Class.Humanoid.WalkToPoint` and `Class.Humanoid.WalkToPart`
19151916 properties.
19161917 description : |
1917- This function causes the `Class.Humanoid` to attempt to walk to the given
1918+ This method causes the `Class.Humanoid` to attempt to walk to the given
19181919 location by setting the `Class.Humanoid.WalkToPoint` and
19191920 `Class.Humanoid.WalkToPart` properties.
19201921
@@ -1975,11 +1976,11 @@ methods:
19751976 summary : |
19761977 Removes all `Class.Accessory` objects worn by the humanoid's parent.
19771978 description : |
1978- This function removes all `Class.Accessory` objects worn by the humanoid's
1979+ This method removes all `Class.Accessory` objects worn by the humanoid's
19791980 parent. For player `Class.Player.Character|Characters`, this will remove
19801981 all hats and other accessories.
19811982
1982- This function removes `Class.Accessory` object by calling
1983+ This method removes `Class.Accessory` object by calling
19831984 `Class.Instance:Destroy()` on them, meaning the
19841985 `Class.Instance.Parent|Parent` of the accessories are set to `nil` and
19851986 locked.
@@ -2003,7 +2004,7 @@ methods:
20032004 summary : |
20042005 Removes the defined custom status from the Status model in the Humanoid..
20052006 description : |
2006- The RemoveCustomStatus function removes the defined custom status from the
2007+ The RemoveCustomStatus method removes the defined custom status from the
20072008 Status model in the Humanoid..
20082009 code_samples :
20092010 parameters :
@@ -2028,7 +2029,7 @@ methods:
20282029 summary : |
20292030 Removes the defined status from the Status model in the Humanoid.
20302031 description : |
2031- The RemoveStatus function removes the defined status from the Status model
2032+ The RemoveStatus method removes the defined status from the Status model
20322033 in the Humanoid.
20332034 code_samples :
20342035 parameters :
@@ -2056,10 +2057,10 @@ methods:
20562057 Dynamically replaces a R15/Rthro limb part in a Humanoid with a different
20572058 part. The part is automatically scaled as normal.
20582059
2059- This function is useful for modifying characters during gameplay or
2060- building characters from a base rig. The related function
2060+ This method is useful for modifying characters during gameplay or
2061+ building characters from a base rig. The related method
20612062 `Class.Humanoid:GetBodyPartR15()|GetBodyPartR15` can come in handy when
2062- using this function .
2063+ using this method .
20632064
20642065 The name of the part passed in should match with the name of the
20652066 BodyPartR15 Enum passed in.
@@ -2090,7 +2091,7 @@ methods:
20902091 Sets whether a given `Enum.HumanoidStateType` is enabled for the
20912092 `Class.Humanoid`.
20922093 description : |
2093- This function sets whether a given `Enum.HumanoidStateType` is enabled for
2094+ This method sets whether a given `Enum.HumanoidStateType` is enabled for
20942095 the `Class.Humanoid`. When a particular `Enum.HumanoidStateType` is
20952096 disabled, the `Class.Humanoid` can never enter that state. This is true
20962097 regardless if the attempt to change state is made using
@@ -2126,10 +2127,10 @@ methods:
21262127 Lowers the `Class.Humanoid.Health` of the `Class.Humanoid` by the given
21272128 _amount_ if it is not protected by a `Class.ForceField`.
21282129 description : |
2129- This function lowers the `Class.Humanoid.Health` of the `Class.Humanoid`
2130+ This method lowers the `Class.Humanoid.Health` of the `Class.Humanoid`
21302131 by the given _amount_ if it is not protected by a `Class.ForceField`
21312132
2132- This function accepts negative values for the _amount_ parameter. This
2133+ This method accepts negative values for the _amount_ parameter. This
21332134 will increase the humanoid's `Class.Humanoid.Health`. However this will
21342135 only have an effect if no `Class.ForceField` is present.
21352136
@@ -2150,7 +2151,7 @@ methods:
21502151 directly.
21512152
21522153 For more information on how `Class.ForceField|ForceFields` protect
2153- `Class.Humanoid|Humanoids` see the `Class.ForceField` page
2154+ `Class.Humanoid|Humanoids` see the `Class.ForceField` page.
21542155 code_samples :
21552156 - Humanoid-TakeDamage1
21562157 parameters :
@@ -2172,16 +2173,16 @@ methods:
21722173 summary : |
21732174 Unequips any `Class.Tool` currently equipped by the `Class.Humanoid`.
21742175 description : |
2175- This function unequips any `Class.Tool` currently equipped by the
2176+ This method unequips any `Class.Tool` currently equipped by the
21762177 `Class.Humanoid`
21772178
21782179 The unequipped `Class.Tool` will be parented to the `Class.Backpack` of
21792180 the `Class.Player` associated with the `Class.Humanoid`.
21802181
2181- If no `Class.Tool` is equipped, this function will do nothing.
2182+ If no `Class.Tool` is equipped, this method will do nothing.
21822183
21832184 Although `Class.Tool|Tools` can be equipped by NPCs (Non Player
2184- Characters), this function only works on `Class.Humanoid|Humanoids` with a
2185+ Characters), this method only works on `Class.Humanoid|Humanoids` with a
21852186 corresponding `Class.Player`. This is because a `Class.Backpack` object is
21862187 required to parent the unequipped `Class.Tool` to.
21872188
@@ -2215,8 +2216,8 @@ methods:
22152216 tags :
22162217 - Deprecated
22172218 deprecation_message : |
2218- This deprecated function is a variant of `Class.Humanoid:LoadAnimation()`
2219- which should be used instead.
2219+ This deprecated method is a variant of `Class.Humanoid:LoadAnimation()`.
2220+ `Class.Animator:LoadAnimation()` should be used instead.
22202221 security : None
22212222 thread_safety : Unsafe
22222223 capabilities : []
@@ -2236,7 +2237,7 @@ methods:
22362237 tags :
22372238 - Deprecated
22382239 deprecation_message : |
2239- This deprecated function is a variant of `Class.Humanoid:TakeDamage()`
2240+ This deprecated method is a variant of `Class.Humanoid:TakeDamage()`,
22402241 which should be used instead.
22412242 security : None
22422243 thread_safety : Unsafe
@@ -2247,17 +2248,17 @@ methods:
22472248 Makes the character's look match that of the passed in
22482249 `Class.HumanoidDescription`.
22492250 description : |
2250- This yielding function makes the character's look match that of the passed
2251+ This yielding method makes the character's look match that of the passed
22512252 in `Class.HumanoidDescription`. A copy of the passed
22522253 `Class.HumanoidDescription` is cached as the `Class.HumanoidDescription`
22532254 for the `Class.Humanoid`.
22542255
2255- This function is optimized through making the assumption that only this
2256- function is used to change the appearance of the character, and no changes
2256+ This method is optimized through making the assumption that only this
2257+ method is used to change the appearance of the character, and no changes
22572258 are made through other means between calls. If changes are made to the
2258- character between calls. Then this function may not make the character
2259+ character between calls, then this method may not make the character
22592260 reflect the passed in `Class.HumanoidDescription` accurately. If you want
2260- to use this function in conjunction with other means of updating the
2261+ to use this method in conjunction with other means of updating the
22612262 character, `Class.Humanoid:ApplyDescriptionReset()` will always ensure the
22622263 character reflects the passed in `Class.HumanoidDescription`.
22632264
@@ -2300,12 +2301,12 @@ methods:
23002301 Makes the character's look match that of the passed in
23012302 `Class.HumanoidDescription`, even after external changes.
23022303 description : |
2303- This yielding function makes the character's look match that of the passed
2304+ This yielding method makes the character's look match that of the passed
23042305 in `Class.HumanoidDescription`, even after external changes. A copy of the
23052306 passed `Class.HumanoidDescription` is cached as the
23062307 `Class.HumanoidDescription` for the `Class.Humanoid`.
23072308
2308- This function will always ensure the character reflects the passed in
2309+ This method will always ensure the character reflects the passed in
23092310 `Class.HumanoidDescription`, even if changes have been made to the
23102311 character not using the `Class.HumanoidDescription` system (for example
23112312 not using `Class.Humanoid:ApplyDescriptionReset()|ApplyDescriptionReset()`
@@ -2341,7 +2342,7 @@ methods:
23412342 Plays emotes and returns if was successfully ran.
23422343 description : |
23432344 If the emote could not be played because the emoteName is not found in the
2344- HumanoidDescription this API will give an error. The API will return true
2345+ HumanoidDescription, this method will give an error. The method will return true
23452346 to indicate that the emote was played successfully.
23462347 code_samples :
23472348 parameters :
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