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Lucatacosaetter
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Replace “Friends” with “Connections” (#1173)
## Changes Replaced all mentions of “Friends” with “Connections” to stay consistent with the new naming used on the Roblox platform. ## Checks By submitting your pull request for review, you agree to the following: - [ ] This contribution was created in whole or in part by me, and I have the right to submit it under the terms of this repository's open source licenses. - [ ] I understand and agree that this contribution and a record of it are public, maintained indefinitely, and may be redistributed under the terms of this repository's open source licenses. - [ ] To the best of my knowledge, all proposed changes are accurate. Co-authored-by: Andrew Etter <[email protected]>
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content/en-us/tutorials/curriculums/animator/next-steps.md

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@@ -4,15 +4,15 @@ description: Explains ways to continue learning about creating animations in Stu
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prev: /tutorials/curriculums/animator/test-and-save
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Congratulations on completing your first animation with Roblox Studio! Now that you have experience working with keyframes and posing characters, you can share your work with friends and extend your skills by learning about Studio's additional animation features.
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Congratulations on completing your first animation with Roblox Studio! Now that you have experience working with keyframes and posing characters, you can share your work with connections and extend your skills by learning about Studio's additional animation features.
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## Share with friends
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## Share with connections
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When you first publish an experience, it's automatically set to **private** so that you are the only one who can play your game. However, creating on Roblox is always more fun when you can share what you make with your friends, so let's set up your experience so that others can play too.
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When you first publish an experience, it's automatically set to **private** so that you are the only one who can play your game. However, creating on Roblox is always more fun when you can share what you make with your connections, so let's set up your experience so that others can play too.
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To make your experience public:
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1. Using the steps from the last chapter, publish your experience so your friends can see your latest changes.
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1. Using the steps from the last chapter, publish your experience so your connections can see your latest changes.
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1. In the top-left corner of your computer, click **File** > **Game Settings**. The **Game Settings** window displays.
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