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content/common/navigation/cloud/legacy.yaml

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navigation:
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- heading: Legacy
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- heading: Legacy APIs
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- title: Overview
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path: /cloud/legacy
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- heading: APIs
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- title: Account Information
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type: cloudapi
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versions:

content/en-us/art/characters/facial-animation/moods.md

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## Creating Moods
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If you have a character model with an animatable head, you can create any mood animation you can think of using the [Face Animation Editor](../../../art/characters/facial-animation/animating-heads.md#using-the-face-animation-editor). If you don't want to use the [Blocky](../../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.fbx) or [Goblin](../../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.fbx) reference character models, you can create or modify an existing model to support animated heads in a third-party modeling software, such as Blender or Maya. For information on how to create an animatable head, see [Creating Basic Heads](../../../art/characters/facial-animation/creating-basic-heads.md).
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If you have a character model with an animatable head, you can create any mood animation you can think of using the [Face Animation Editor](../../../art/characters/facial-animation/animating-heads.md#using-the-face-animation-editor). If you don't want to use the [Blocky](../../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.zip) or [Goblin](../../../assets/avatar/dynamic-heads/reference-files/GoblinCharacter.fbx) reference character models, you can create or modify an existing model to support animated heads in a third-party modeling software, such as Blender or Maya. For information on how to create an animatable head, see [Creating Basic Heads](../../../art/characters/facial-animation/creating-basic-heads.md).
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To create a mood:
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content/en-us/art/characters/facial-animation/using-heads-in-studio.md

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<td>A Goblin character model with an animatable head.</td>
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</tr>
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<tr>
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<td>[Blocky Character Model](../../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.fbx)</td>
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<td>[Blocky Character Model](../../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.zip)</td>
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<td>A Blocky character model with an animatable head.</td>
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</tr>
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<tr>

content/en-us/art/characters/project-files.md

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<td>A rigged and skinned humanoid character model with a full body cage, facial animation rig, and associated PBR texture maps.</td>
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</tr>
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<tr>
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<td><a href="../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.fbx" download>Blocky.fbx</a></td>
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<td><a href="../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.zip" download>BlockyCharacter.zip</a></td>
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<td>A Blocky character model with an [animatable head](../../art/characters/facial-animation/index.md) and a full body cage.</td>
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</tr>
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<tr>

content/en-us/art/modeling/project-files.md

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</CardContent>
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<CardActions style={{position: 'absolute', bottom: 0, width: '100%'}}>
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<Button href="../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.fbx" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download</Button>
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<Button href="../../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download</Button>
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</CardActions>
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</Card>

content/en-us/assets/avatar/dynamic-heads/reference-files/BlockyCharacter.fbx

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version https://git-lfs.github.com/spec/v1
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oid sha256:e637b2288027e52e2571fea90b4b9535e2c6616d661cb5773bf99731f7484b7a
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size 536513

content/en-us/avatar/resources.md

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</CardContent>
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<CardActions style={{position: 'absolute', bottom: 0, width: '100%'}}>
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<Button href="../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.fbx" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download</Button>
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<Button href="../assets/avatar/dynamic-heads/reference-files/BlockyCharacter.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download</Button>
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</Card>

content/en-us/cloud/legacy.md

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content/en-us/reference/engine/classes/AudioLimiter.yaml

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type: class
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category:
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memory_category: Internal
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summary: ''
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description: ''
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summary: |
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Limits how loud audio streams are allowed to be.
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description: |
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`AudioLimiter` limits how loud audio streams are allowed to be.
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Whenever its input stream exceeds a specified maximum level, the stream's volume is reduced for a moment.
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`AudioLimiter` provides a single **Input** pin, and a single **Output** pin that can be connected to/from by `Class.Wires`.
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code_samples: []
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inherits:
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- Instance
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tags: []
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deprecation_message: ''
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properties:
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- name: AudioLimiter.Bypass
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summary: ''
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description: ''
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summary: |
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Whether audio streams are passed-through unaffected by this effect.
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description: |
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If `true`, audio streams are passed-through unaffected by this effect.
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type: bool
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tags: []
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- Audio
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writeCapabilities: []
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- name: AudioLimiter.MaxLevel
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summary: ''
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description: ''
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summary: |
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The maximum volume tolerated.
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description: |
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The maximum volume, in decibels, that the limiter will allow to pass through without reduction.
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Whenever the input stream exceeds `Class.AudioLimiter.MaxLevel|MaxLevel`, the output
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stream's volume will be reduced to compensate.
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This value ranges from `-12` to `0`.
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type: float
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writeCapabilities: []
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- name: AudioLimiter.Release
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summary: ''
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summary: |
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The amount of time it takes for previously limited streams to return to their normal volume.
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description: |
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The amount of time, in seconds, that it takes for any previously (but not currently) limited streams to
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return to their normal volume. This value ranges from `0.001` to `1`.
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type: float
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methods:
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- name: AudioLimiter:GetConnectedWires
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summary: ''
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description: ''
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summary: |
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Returns an array of `Class.Wire|Wires` that are connected to the specified pin.
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description: |
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Returns an array of `Class.Wire|Wires` that are connected to the specified pin. `Class.AudioLimiter`
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has one **Input** pin and one **Output** pin.
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code_samples: []
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parameters:
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- name: pin

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