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update Open Source Docs from Roblox internal teams
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content/en-us/reference/engine/classes/GamepadService.yaml

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The state of the gamepad virtual cursor.
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description: |
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This boolean is a read only variable that maintains the state of the
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gamepad virtual cursor.
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gamepad virtual cursor. You can read this property but not write to it.
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code_samples:
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- GamepadService-GamepadCursorEnabled
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type: boolean

content/en-us/reference/engine/classes/StarterGear.yaml

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Players.PlayerAdded:Connect(onPlayerAdded)
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```
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## Allowing Gear
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Whether or not gear can be permitted is determined in a place's settings page
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under 'Permissions'. On the permissions page gear can be disabled and enabled
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by genre and type. To disable gear, ensure all the gear types are not
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selected.
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Individual gear can also be added to a game using the 'Add to game' feature in
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the Roblox catalog. This option can be found on the page of any gear that is
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on sale. When gear is added to a game in this manner it will appear under the
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'Store' heading on the game's page. The owner of the game (group or user)
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receives a commission when gear is sold in this manner.
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## Gameplay Considerations
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Before adding any gear to a game, consider the implication of doing so. Gear

content/en-us/reference/engine/classes/Stats.yaml

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description: |
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Returns the total amount of memory being consumed by the current game
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session, in megabytes.
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This method gets memory usage from the operating system, which may exclude
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memory that has been paged out to disk. As such, the return value tends to
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differ significantly from the sum of usage for all
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`Enum.DeveloperMemoryTag|DeveloperMemoryTags`. The return value should be
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very similar to memory usage for Roblox in the Windows Task Manager or
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macOS Activity Monitor.
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code_samples: []
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parameters: []
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returns:

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