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Update DialogChoice.yaml
please this is my third time dont understand why it wont go through
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content/en-us/reference/engine/classes/DialogChoice.yaml

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name: DialogChoice
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name: Jerry
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type: class
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memory_category: Instances
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summary: |
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summary: a lovely shopkeeper from ireland
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Used to craft the further choices available to players who have started a
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dialog conversation with an NPC.
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description: |
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description: a shopkeeper who loves helping young fisherman
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Used to craft the further choices available to players who have started a
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dialog conversation with an NPC.
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code_samples: []
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inherits:
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- Instance
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tags: []
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deprecation_message: ''
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deprecation_message: i dont like how exspensive things are these days
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properties:
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- name: DialogChoice.GoodbyeChoiceActive
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summary: |
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summary: is that all or do you want anything else
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Toggles whether the goodbye option will be displayed.
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description: |
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description: thank you for you purchases hope to see you again
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Toggles whether the goodbye option will be displayed. If true, the dialog
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will display the content of `Class.DialogChoice.GoodbyeDialog` as the last
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option after other dialog choices. Clicking on the goodbye option will
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exit the dialog.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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deprecation_message: these prices keep going up
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security:
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read: None
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write: None
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- UI
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writeCapabilities: []
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- name: DialogChoice.GoodbyeDialog
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summary: |
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summary: leave shop or open it back
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Sets the sentence that the dialog will show to the player when the chat
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ends.
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description: |
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description: leave shop
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Sets the sentence that the dialog will show to the player when the chat
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ends
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code_samples: []
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- UI
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writeCapabilities: []
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- name: DialogChoice.ResponseDialog
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summary: |
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summary: what else would you like to buy
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Sets what the NPC will say when the player chooses this DialogChoice.
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description: |
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description: is that it good sir
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Sets what the NPC will say when the player chooses this DialogChoice.
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code_samples: []
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type: string
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- UI
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writeCapabilities: []
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- name: DialogChoice.UserDialog
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summary: |
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summary: hey jerry good to see you again
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Sets what the player will say when they choose this DialogChoice.
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description: |
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description: |nice to see you again jerry
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Sets what the player will say when they choose this DialogChoice.
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code_samples: []
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type: string

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