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Copy file name to clipboardExpand all lines: content/en-us/cloud/reference/risk-levels.md
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@@ -41,7 +41,7 @@ The "try it out" feature uses four risk levels, which control the warnings and r
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<td>✅</td>
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<td>Yes (per endpoint, per session)</td>
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<td>Yes</td>
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<td>No</td>
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<td>Yes (after accepting second warning dialog)</td>
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</tr>
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<tr>
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<td>Critical</td>
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- They display a confirmation dialog before you send a request. This dialog appears once per endpoint per browser session.
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- They show a warning banner to remind you of the risk level.
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-**High risk** endpoints can modify or delete private information in ways that may be difficult or impossible to reverse. This category includes most DELETE operations and other potentially destructive actions. In addition to the confirmation dialog and warning banner from medium risk endpoints, cookie authentication is not supported for these endpoints.
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-**High risk** endpoints can modify or delete private information in ways that may be difficult or impossible to reverse. This category includes most DELETE operations and other potentially destructive actions. In addition to the confirmation dialog and warning banner from medium risk endpoints, a second confirmation dialog is required to send the first request (enforced only per session, not per endpoint).
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-**Critical risk** endpoints access or modify highly sensitive data that could compromise account security or privacy. "Try it out" is disabled for these endpoints.
Copy file name to clipboardExpand all lines: content/en-us/reference/engine/classes/HandleAdornment.yaml
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name: HandleAdornment
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type: class
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memory_category: Instances
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summary: |
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HandleAdornment is an abstract class inherited by 3D handle adornments.
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description: |
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**Note:** For handles to be interactive, they must be parented to a player's
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`Class.PlayerGui` or the `Class.CoreGui`. **HandleAdornment** is an abstract
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class inherited by 3D handle adornments.
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summary: An abstract class inherited by 3D handle adornments.
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description: "`HandleAdornment` is an abstract class inherited by 3D handle adornments. If parented to a player's `Class.PlayerGui` or the `Class.CoreGui`, handles can listen to input events for purposes such as making dragger tools."
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code_samples: []
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inherits:
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- PVAdornment
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deprecation_message: ''
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properties:
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- name: HandleAdornment.AdornCullingMode
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summary: |
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Determines whether to automatically cull the adornment.
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description: ''
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summary: Determines whether to automatically cull the adornment.
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description: This property determines whether to automatically cull the adornment based on distance from the camera.
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code_samples: []
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type: AdornCullingMode
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tags: []
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- Basic
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- UI
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- name: HandleAdornment.AlwaysOnTop
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summary: |
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Forces this object to render on top of all 3D objects in the workspace.
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description: |
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Forces this object to render on top of all 3D objects in the workspace.
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Even if the adornment is behind a part based on its
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`Class.HandleAdornment.CFrame`, if **AlwaysOnTop** is true then the
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adornment will still draw on top. The one exception to this behavior is if
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the `Class.HandleAdornment.ZIndex` of the adornment is set to -1. If this
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is the case, the adornment will always draw behind 3D geometry.
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summary: Forces this adornment to render on top of all 3D objects in the workspace.
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description: |-
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If `true`, forces this adornment to render on top of all 3D objects in the
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workspace. As an exception, setting `Class.HandleAdornment.ZIndex|ZIndex` to `-1` will override an `Class.HandleAdornment.AlwaysOnTop|AlwaysOnTop` value of `true` and cause the adornment to appear either in front of or behind other adornments and objects based on their relative position in the 3D space.
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code_samples: []
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type: boolean
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tags: []
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- Basic
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- UI
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- name: HandleAdornment.CFrame
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summary: |
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summary: |-
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The position and rotation of the object relative to its
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`Class.PVAdornment.Adornee`.
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description: |
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The position and rotation relative to its `Class.PVAdornment.Adornee`.
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This CFrame is in the local space of the adornee, so forward (0,0,-1) will
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be forward relative to the adornee. The offset and rotation of this CFrame
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is applied after any translations due to
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`Class.HandleAdornment.SizeRelativeOffset`.
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description: |-
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`Datatype.CFrame` position and rotation relative to its
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`Class.PVAdornment.Adornee`, applied after any translations due to
The positional offset of the adornment based on the adornee's
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`Class.BasePart.Size`.
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description: |
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The positional offset of the adornment based on the adornee's
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`Class.BasePart.Size`. By default, an adornment draws in the center of its
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adornee. By using this property, the position of the adornment can be
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shifted relative to the center of the adornee. The units of
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**SizeRelativeOffset** are a scale based on the size of the adornee
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itself. This scale is such that a value of 1 will move the adornment to
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the corresponding edge of the adornee. This property is intended to allow
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adornments to easily be moved to the edges of a parts.
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description: |-
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By default, an adornment draws in the center of its
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`Class.HandleAdornment.Adornee|Adornee`, but this property shifts the
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adornment's relative position based on the adornee's `Class.BasePart.Size`.
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For example, if the **SizeRelativeOffset** is set to (0,1,0), the
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adornment will be drawn with its center at the exact top of the adornee.
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If set to (1,1,1), the adornment will be drawn in the upper corner of the
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adornee.
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Note that the units of `Class.HandleAdornment.SizeRelativeOffset|SizeRelativeOffset` are a **scale** based on the size of the adornee itself, such that a value of `1` will move the adornment to the corresponding edge of the adornee. For example, a value of
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`Datatype.Vector3.new(0, 1, 0)` will shift the adornment to the exact top of its adornee.
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code_samples: []
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type: Vector3
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tags: []
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- Basic
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- UI
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- name: HandleAdornment.ZIndex
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summary: |
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Determines the draw order of the `Class.HandleAdornment`.
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description: |
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The `ZIndex` property determines the draw order of the
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`Class.HandleAdornment`. This only refers to how the adornment will draw
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relative to other adornments or 3D objects in the workspace. This does not
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relate to the `Class.GuiObject.ZIndex` of GuiObjects.
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summary: Determines the draw order of this `Class.HandleAdornment` when `Class.HandleAdornment.AlwaysOnTop|AlwaysOnTop` is `true`.
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description: |-
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Only applies if `Class.HandleAdornment.AlwaysOnTop|AlwaysOnTop` is `true` and determines the draw order of this `Class.HandleAdornment` relative to other adornments. It does not relate to the `Class.GuiObject.ZIndex|ZIndex` property for `Class.GuiObject|GuiObjects`.
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Valid values are from `-1` to `10` with higher values drawing on top (in front) of lesser values. This drawing order will be respected even if an adornment is in front of or behind another adornment in the 3D space.
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The valid values for ZIndex are from -1 to 10. If two HandleAdornments are
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drawn over one another, the one with the higher ZIndex will be drawn. This
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order of drawing will be respected even if the adornment with higher
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ZIndex is behind the other adornment in terms of its position in 3D space.
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If set to -1, ZIndex will force the adornment to draw behind other
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adornments and objects in the Workspace, even if the
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`Class.HandleAdornment.AlwaysOnTop` property for the adornment is true.
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As an exception, setting `Class.HandleAdornment.ZIndex|ZIndex` to `-1` or `Class.HandleAdornment.AlwaysOnTop|AlwaysOnTop` to `false` will cause the adornment to appear either in front of or behind other adornments and objects based on their relative position in the 3D space.
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code_samples: []
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type: int
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tags: []
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methods: []
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events:
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- name: HandleAdornment.MouseButton1Down
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summary: |
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Fires when a user presses down on their left mouse button while hovering
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over the adornment.
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description: |
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Fires when a user presses down on their left mouse button while hovering
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over the adornment.
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summary: Fires when a player presses down on their left mouse button while hovering over the adornment.
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description: |-
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This event fires when a player presses down their left mouse button while
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hovering over the adornment. Only fires if the adornment is parented to a
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player's `Class.PlayerGui` or the `Class.CoreGui`.
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code_samples: []
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parameters: []
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tags: []
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- Basic
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- UI
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- name: HandleAdornment.MouseButton1Up
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summary: |
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Fires when a user releases their left mouse button while hovering over the
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adornment.
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description: |
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Fires when a user releases their left mouse button while hovering over the
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adornment.
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summary: Fires when a player releases their left mouse button while hovering over the adornment.
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description: This event fires when a player releases their left mouse button while hovering over the adornment. Only fires if the adornment is parented to a player's `Class.PlayerGui` or the `Class.CoreGui`.
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code_samples: []
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parameters: []
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tags: []
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- Basic
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- UI
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- name: HandleAdornment.MouseEnter
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summary: |
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Fires when a user moves their mouse over the adornment.
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description: |
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Fires when a user moves their mouse over the adornment.
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summary: Fires when a player moves their mouse over the adornment.
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description: This event fires when a player moves their mouse over the adornment. Only fires if the adornment is parented to a player's `Class.PlayerGui` or the `Class.CoreGui`.
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code_samples: []
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parameters: []
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tags: []
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- Basic
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- UI
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- name: HandleAdornment.MouseLeave
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summary: |
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Fires when a user moves their mouse out of the adornment.
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description: |
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Fires when a user moves their mouse out of the adornment.
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summary: Fires when a player moves their mouse out of the adornment.
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description: This event fires when a player moves their mouse out of the adornment. Only fires if the adornment is parented to a player's `Class.PlayerGui` or the `Class.CoreGui`.
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