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update Open Source Docs from Roblox internal teams
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content/en-us/reference/engine/classes/Keyframe.yaml

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objects. The poses are named in accordance with the `Class.BasePart|BaseParts`
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they correspond to and are structured in terms of joint hierarchy. This means
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each `Class.Pose` is parented to the `Class.Pose` corresponding to the part it
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is attached to. See below for a visual example.
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is attached to.
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Note, as `Class.Pose|Poses` are named in accordance with the
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`Class.BasePart|BaseParts` they correspond to, animations require distinct

package-lock.json

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