@@ -1419,7 +1419,7 @@ methods:
14191419 summary : |
14201420 Sets the `Class.Humanoid` to enter the given `Enum.HumanoidStateType`.
14211421 description : |
1422- This function causes the `Class.Humanoid` to enter the given
1422+ This method causes the `Class.Humanoid` to enter the given
14231423 `Enum.HumanoidStateType`, describing the activity the `Class.Humanoid` is
14241424 currently doing.
14251425
@@ -1438,11 +1438,14 @@ methods:
14381438 `Enum.HumanoidStateType.PlatformStanding` will cause the humanoid state
14391439 to be automatically set to `Enum.HumanoidStateType.Running`.
14401440
1441- Note that in order to set the `Class.Humanoid` state using this function,
1442- you must do it in a `Class.LocalScript` owned by the NetworkOwner of the
1443- `Class.Player.Character`. You can use this function in a `Class.Script`, but the NetworkOwner
1444- of the `Class.Player.Character` must be the Server.
1445-
1441+ Note that in order to set the `Class.Humanoid` state using this method,
1442+ you must do so from a `Class.LocalScript`, and the Client must have the
1443+ [Network Ownership](../../../physics/network-ownership.md) of the
1444+ `Class.Player.Character`.
1445+ Alternatively, you can call this method from a `Class.Script`, but the
1446+ Server must have the [Network Ownership](../../../physics/network-ownership.md) of
1447+ the `Class.Player.Character`.
1448+
14461449 See also `Class.Humanoid:SetStateEnabled()` to enable or disable a
14471450 particular state, and `Class.Humanoid:GetState()` to get the current
14481451 humanoid state.
@@ -1467,7 +1470,7 @@ methods:
14671470 summary : |
14681471 Makes the `Class.Humanoid` equip the given `Class.Tool`.
14691472 description : |
1470- This function makes the `Class.Humanoid` equip the given `Class.Tool`.
1473+ This method makes the `Class.Humanoid` equip the given `Class.Tool`.
14711474
14721475 The below example would cause a `Class.Player` to equip a tool in
14731476 `Class.Workspace` named _'Tool'_.
@@ -1488,13 +1491,13 @@ methods:
14881491 end
14891492 ```
14901493
1491- When this function is called, the `Class.Humanoid` will first
1494+ When this method is called, the `Class.Humanoid` will first
14921495 automatically unequip all `Class.Tool|Tools` that it currently has
14931496 equipped.
14941497
14951498 Although they will be equipped, `Class.Tool|Tools` for which
14961499 `Class.Tool.RequiresHandle` is _true_ will not function if they have no
1497- handle, regardless if this function is used to equip them or not
1500+ handle, regardless if this method is used to equip them or not.
14981501
14991502 See also:
15001503
@@ -1520,7 +1523,7 @@ methods:
15201523 Returns an array of `Class.Accessory` objects that the humanoid's parent
15211524 is currently wearing.
15221525 description : |
1523- This function returns an array of `Class.Accessory` objects that the
1526+ This method returns an array of `Class.Accessory` objects that the
15241527 humanoid's parent is currently wearing. All such `Class.Accessory` objects
15251528 will be included, regardless of whether they're attached or not.
15261529
@@ -1548,10 +1551,10 @@ methods:
15481551 Returns a copy of the humanoid's cached `Class.HumanoidDescription` which
15491552 describes its current look.
15501553 description : |
1551- This function returns a copy of the humanoid's cached
1554+ This method returns a copy of the humanoid's cached
15521555 `Class.HumanoidDescription` which describes its current look. This can be
15531556 used to quickly determine a character's look and to assign their look to
1554- other characters using the `Class.Humanoid:ApplyDescription()` function .
1557+ other characters using the `Class.Humanoid:ApplyDescription()` method .
15551558
15561559 #### See Also
15571560
@@ -1576,13 +1579,13 @@ methods:
15761579 writeCapabilities : []
15771580 - name : Humanoid:GetBodyPartR15
15781581 summary : |
1579- Pass a body part to this function (the body part should be a sibling of
1582+ Pass a body part to this method (the body part should be a sibling of
15801583 Humanoid, and a child of a Model) to get the `Enum.BodyPartR15` of the
15811584 `Class.Part`.
15821585 description : |
1583- This function returns what `Enum.BodyPartR15` a `Class.Part` is, or
1586+ This method returns what `Enum.BodyPartR15` a `Class.Part` is, or
15841587 `Enum.BodyPartR15.Unknown` if the part is not an R15 body part. This
1585- function allows developers to retrieve player body parts independent of
1588+ method allows developers to retrieve player body parts independent of
15861589 what the actual body part names are, instead returning an enum.
15871590
15881591 It can be used in conjunction with `Class.Humanoid:ReplaceBodyPartR15()`.
@@ -1592,7 +1595,7 @@ methods:
15921595 developers can either perform some gameplay action or replace that part
15931596 with some other part - perhaps showing damage.
15941597
1595- This function can be useful for games where hit location is important. For
1598+ This method can be useful for games where hit location is important. For
15961599 example, it can be used to determine if a player is hit in the leg and
15971600 then slow them down based on the injury.
15981601 code_samples :
@@ -1618,7 +1621,7 @@ methods:
16181621 Returns the `Enum.Limb` enum that is associated with the given
16191622 `Class.Part`.
16201623 description : |
1621- This function returns the `Enum.Limb` enum that is associated with the
1624+ This method returns the `Enum.Limb` enum that is associated with the
16221625 given `Class.Part`. It works for both R15 and R6 rigs, for example:
16231626
16241627 ```lua
@@ -1671,12 +1674,12 @@ methods:
16711674 Returns an array of all `Class.AnimationTrack|AnimationTracks` that are
16721675 currently being played on the `Class.Humanoid`.
16731676 description : |
1674- This function returns an array of all
1677+ This method returns an array of all
16751678 `Class.AnimationTrack|AnimationTracks` that are currently being played on
1676- the `Class.Humanoid`.c A typical use for this function is stopping
1679+ the `Class.Humanoid`. A typical use for this method is stopping
16771680 currently playing tracks using `Class.AnimationTrack:Stop()`.
16781681
1679- Beware that this function will not return
1682+ Beware that this method will not return
16801683 `Class.AnimationTrack|AnimationTracks` that have loaded but are **not
16811684 playing**. If you want to track these you will need to index them
16821685 manually.
@@ -1697,7 +1700,7 @@ methods:
16971700 summary : |
16981701 Returns the humanoid's current `Enum.HumanoidStateType`.
16991702 description : |
1700- This function returns the humanoid's current `Enum.HumanoidStateType`,
1703+ This method returns the humanoid's current `Enum.HumanoidStateType`,
17011704 describing the activity the `Class.Humanoid` is currently doing, such as
17021705 jumping or swimming.
17031706
@@ -1722,7 +1725,7 @@ methods:
17221725 Returns whether a `Enum.HumanoidStateType` is enabled for the
17231726 `Class.Humanoid`.
17241727 description : |
1725- The GetStateEnabled function returns whether a `Enum.HumanoidStateType` is
1728+ The GetStateEnabled method returns whether a `Enum.HumanoidStateType` is
17261729 enabled for the `Class.Humanoid`.
17271730
17281731 The humanoid state describes the activity the humanoid is currently doing.
@@ -1760,7 +1763,7 @@ methods:
17601763 summary : |
17611764 Returns a table of the Humanoid's statuses, and custom statuses.
17621765 description : |
1763- The GetStatuses function returns a table of the Humanoid's statuses, and
1766+ The GetStatuses method returns a table of the Humanoid's statuses, and
17641767 custom statuses.
17651768 code_samples :
17661769 parameters : []
@@ -1781,7 +1784,7 @@ methods:
17811784 summary : |
17821785 Returns boolean based on if custom statuses exist.
17831786 description : |
1784- The HasCustomStatus function returns boolean based on if custom statuses
1787+ The HasCustomStatus method returns boolean based on if custom statuses
17851788 exist.
17861789 code_samples :
17871790 parameters :
@@ -1806,7 +1809,7 @@ methods:
18061809 summary : |
18071810 Returns a boolean based on if a status exists.
18081811 description : |
1809- The HasStatus function returns a boolean based on if a status exists.
1812+ The HasStatus method returns a boolean based on if a status exists.
18101813 code_samples :
18111814 parameters :
18121815 - name : status
@@ -1831,7 +1834,7 @@ methods:
18311834 Loads an `Class.Animation` onto a `Class.Humanoid`, returning an
18321835 `Class.AnimationTrack` that can be used for playback.
18331836 description : |
1834- This function loads an `Class.Animation` onto a `Class.Humanoid`,
1837+ This method loads an `Class.Animation` onto a `Class.Humanoid`,
18351838 returning an `Class.AnimationTrack` that can be used for playback.
18361839 code_samples :
18371840 parameters :
@@ -1857,10 +1860,10 @@ methods:
18571860 summary : |
18581861 Causes the `Class.Humanoid` to walk in the given direction.
18591862 description : |
1860- This function causes the `Class.Humanoid` to walk in the given
1863+ This method causes the `Class.Humanoid` to walk in the given
18611864 `Datatype.Vector3` direction.
18621865
1863- By default, the direction is in world terms, but If the `relativeToCamera`
1866+ By default, the direction is in world terms, but if the `relativeToCamera`
18641867 parameter is `true`, the direction is relative to the `Datatype.CFrame` of
18651868 the `Class.Workspace.CurrentCamera|CurrentCamera`. As the negative **Z**
18661869 direction is considered "forwards" in Roblox, the following code will make
@@ -1871,14 +1874,14 @@ methods:
18711874 humanoid:Move(Vector3.new(0, 0, -1), true)
18721875 ```
18731876
1874- When this function is called, the `Class.Humanoid` will move until the
1875- function is called again. However, if the default control scripts are
1876- being used, this function will be overwritten when called on player
1877+ When this method is called, the `Class.Humanoid` will move until the
1878+ method is called again. However, if the default control scripts are
1879+ being used, this method will be overwritten when called on player
18771880 `Class.Player.Character|Characters`. This can be avoided by either not
18781881 using the default control scripts, or calling this function every frame
18791882 using `Class.RunService:BindToRenderStep()` (see example).
18801883
1881- This function can be called on the server, but this should only be done
1884+ This method can be called on the server, but this should only be done
18821885 when the server has
18831886 [network ownership](../../../physics/network-ownership.md) of the
18841887 humanoid's assembly.
@@ -1914,7 +1917,7 @@ methods:
19141917 setting the `Class.Humanoid.WalkToPoint` and `Class.Humanoid.WalkToPart`
19151918 properties.
19161919 description : |
1917- This function causes the `Class.Humanoid` to attempt to walk to the given
1920+ This method causes the `Class.Humanoid` to attempt to walk to the given
19181921 location by setting the `Class.Humanoid.WalkToPoint` and
19191922 `Class.Humanoid.WalkToPart` properties.
19201923
@@ -1975,11 +1978,11 @@ methods:
19751978 summary : |
19761979 Removes all `Class.Accessory` objects worn by the humanoid's parent.
19771980 description : |
1978- This function removes all `Class.Accessory` objects worn by the humanoid's
1981+ This method removes all `Class.Accessory` objects worn by the humanoid's
19791982 parent. For player `Class.Player.Character|Characters`, this will remove
19801983 all hats and other accessories.
19811984
1982- This function removes `Class.Accessory` object by calling
1985+ This method removes `Class.Accessory` object by calling
19831986 `Class.Instance:Destroy()` on them, meaning the
19841987 `Class.Instance.Parent|Parent` of the accessories are set to `nil` and
19851988 locked.
@@ -2003,7 +2006,7 @@ methods:
20032006 summary : |
20042007 Removes the defined custom status from the Status model in the Humanoid..
20052008 description : |
2006- The RemoveCustomStatus function removes the defined custom status from the
2009+ The RemoveCustomStatus method removes the defined custom status from the
20072010 Status model in the Humanoid..
20082011 code_samples :
20092012 parameters :
@@ -2028,7 +2031,7 @@ methods:
20282031 summary : |
20292032 Removes the defined status from the Status model in the Humanoid.
20302033 description : |
2031- The RemoveStatus function removes the defined status from the Status model
2034+ The RemoveStatus method removes the defined status from the Status model
20322035 in the Humanoid.
20332036 code_samples :
20342037 parameters :
@@ -2056,10 +2059,10 @@ methods:
20562059 Dynamically replaces a R15/Rthro limb part in a Humanoid with a different
20572060 part. The part is automatically scaled as normal.
20582061
2059- This function is useful for modifying characters during gameplay or
2060- building characters from a base rig. The related function
2062+ This method is useful for modifying characters during gameplay or
2063+ building characters from a base rig. The related method
20612064 `Class.Humanoid:GetBodyPartR15()|GetBodyPartR15` can come in handy when
2062- using this function .
2065+ using this method .
20632066
20642067 The name of the part passed in should match with the name of the
20652068 BodyPartR15 Enum passed in.
@@ -2090,7 +2093,7 @@ methods:
20902093 Sets whether a given `Enum.HumanoidStateType` is enabled for the
20912094 `Class.Humanoid`.
20922095 description : |
2093- This function sets whether a given `Enum.HumanoidStateType` is enabled for
2096+ This method sets whether a given `Enum.HumanoidStateType` is enabled for
20942097 the `Class.Humanoid`. When a particular `Enum.HumanoidStateType` is
20952098 disabled, the `Class.Humanoid` can never enter that state. This is true
20962099 regardless if the attempt to change state is made using
@@ -2126,10 +2129,10 @@ methods:
21262129 Lowers the `Class.Humanoid.Health` of the `Class.Humanoid` by the given
21272130 _amount_ if it is not protected by a `Class.ForceField`.
21282131 description : |
2129- This function lowers the `Class.Humanoid.Health` of the `Class.Humanoid`
2132+ This method lowers the `Class.Humanoid.Health` of the `Class.Humanoid`
21302133 by the given _amount_ if it is not protected by a `Class.ForceField`
21312134
2132- This function accepts negative values for the _amount_ parameter. This
2135+ This method accepts negative values for the _amount_ parameter. This
21332136 will increase the humanoid's `Class.Humanoid.Health`. However this will
21342137 only have an effect if no `Class.ForceField` is present.
21352138
@@ -2147,7 +2150,7 @@ methods:
21472150
21482151 To do damage to a `Class.Humanoid` irrespective of any
21492152 `Class.ForceField|ForceFields` present, set `Class.Humanoid.Health`
2150- directly.
2153+ directly using `Humanoid.Health = AMOUNT` .
21512154
21522155 For more information on how `Class.ForceField|ForceFields` protect
21532156 `Class.Humanoid|Humanoids` see the `Class.ForceField` page
@@ -2172,16 +2175,16 @@ methods:
21722175 summary : |
21732176 Unequips any `Class.Tool` currently equipped by the `Class.Humanoid`.
21742177 description : |
2175- This function unequips any `Class.Tool` currently equipped by the
2178+ This method unequips any `Class.Tool` currently equipped by the
21762179 `Class.Humanoid`
21772180
21782181 The unequipped `Class.Tool` will be parented to the `Class.Backpack` of
21792182 the `Class.Player` associated with the `Class.Humanoid`.
21802183
2181- If no `Class.Tool` is equipped, this function will do nothing.
2184+ If no `Class.Tool` is equipped, this method will do nothing.
21822185
21832186 Although `Class.Tool|Tools` can be equipped by NPCs (Non Player
2184- Characters), this function only works on `Class.Humanoid|Humanoids` with a
2187+ Characters), this method only works on `Class.Humanoid|Humanoids` with a
21852188 corresponding `Class.Player`. This is because a `Class.Backpack` object is
21862189 required to parent the unequipped `Class.Tool` to.
21872190
@@ -2215,8 +2218,8 @@ methods:
22152218 tags :
22162219 - Deprecated
22172220 deprecation_message : |
2218- This deprecated function is a variant of `Class.Humanoid:LoadAnimation()`
2219- which should be used instead.
2221+ This deprecated method is a variant of `Class.Humanoid:LoadAnimation()`.
2222+ `Class.Animator:LoadAnimation()` should be used instead.
22202223 security : None
22212224 thread_safety : Unsafe
22222225 capabilities : []
@@ -2236,7 +2239,7 @@ methods:
22362239 tags :
22372240 - Deprecated
22382241 deprecation_message : |
2239- This deprecated function is a variant of `Class.Humanoid:TakeDamage()`
2242+ This deprecated method is a variant of `Class.Humanoid:TakeDamage()`,
22402243 which should be used instead.
22412244 security : None
22422245 thread_safety : Unsafe
@@ -2247,17 +2250,17 @@ methods:
22472250 Makes the character's look match that of the passed in
22482251 `Class.HumanoidDescription`.
22492252 description : |
2250- This yielding function makes the character's look match that of the passed
2253+ This yielding method makes the character's look match that of the passed
22512254 in `Class.HumanoidDescription`. A copy of the passed
22522255 `Class.HumanoidDescription` is cached as the `Class.HumanoidDescription`
22532256 for the `Class.Humanoid`.
22542257
2255- This function is optimized through making the assumption that only this
2256- function is used to change the appearance of the character, and no changes
2258+ This method is optimized through making the assumption that only this
2259+ method is used to change the appearance of the character, and no changes
22572260 are made through other means between calls. If changes are made to the
2258- character between calls. Then this function may not make the character
2261+ character between calls, then this method may not make the character
22592262 reflect the passed in `Class.HumanoidDescription` accurately. If you want
2260- to use this function in conjunction with other means of updating the
2263+ to use this method in conjunction with other means of updating the
22612264 character, `Class.Humanoid:ApplyDescriptionReset()` will always ensure the
22622265 character reflects the passed in `Class.HumanoidDescription`.
22632266
@@ -2300,12 +2303,12 @@ methods:
23002303 Makes the character's look match that of the passed in
23012304 `Class.HumanoidDescription`, even after external changes.
23022305 description : |
2303- This yielding function makes the character's look match that of the passed
2306+ This yielding method makes the character's look match that of the passed
23042307 in `Class.HumanoidDescription`, even after external changes. A copy of the
23052308 passed `Class.HumanoidDescription` is cached as the
23062309 `Class.HumanoidDescription` for the `Class.Humanoid`.
23072310
2308- This function will always ensure the character reflects the passed in
2311+ This method will always ensure the character reflects the passed in
23092312 `Class.HumanoidDescription`, even if changes have been made to the
23102313 character not using the `Class.HumanoidDescription` system (for example
23112314 not using `Class.Humanoid:ApplyDescriptionReset()|ApplyDescriptionReset()`
@@ -2341,7 +2344,7 @@ methods:
23412344 Plays emotes and returns if was successfully ran.
23422345 description : |
23432346 If the emote could not be played because the emoteName is not found in the
2344- HumanoidDescription this API will give an error. The API will return true
2347+ HumanoidDescription, this method will give an error. The method will return true
23452348 to indicate that the emote was played successfully.
23462349 code_samples :
23472350 parameters :
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