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content/en-us/horizon-worlds.md

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# Roblox for Meta Horizon Worlds developers
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This page compares Meta Horizon Worlds and Roblox Studio, focusing on key features and differences relevant to content creators.
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## **1. Core Creation Environment:**
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### **1.1. Hierarchical Organization:**
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## 1. Core Creation Environment:
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### 1.1. Hierarchical Organization:
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| Feature | Meta Horizon Worlds | Roblox Studio | Similarity |
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|------------------|--------------------------|--------------------------|--------------------------------------------------------------------------|
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| Organization Tool| Hierarchy window | Workspace (Explorer window)| Tree structure for parent-child object relationships. |
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| Purpose | Managing 3D entities | Managing 3D parts and objects | Facilitates scene management and object organization. |
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### **1.2. Asset Management:**
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| Feature | Meta Horizon Worlds | Roblox Studio | Similarity |
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|------------------|--------------------------|--------------------------|-------------------------------------------------------------------------|
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| Asset Acquisition| Asset Store | Creator Store | Centralized library for acquiring reusable assets. |
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| Asset Management | Assets window | Inventory | Tools for managing and organizing imported and acquired assets. |
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### **1.3. Terminology Differences:**
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### 1.3. Terminology Differences:
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| Meta Horizon Worlds | Roblox Studio | Notes |
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|----------------------|---------------|-------------------------------------------------------------------------|
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| World | Place | Represents the primary environment or game level. |
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| Console | Output | Window for displaying debugging information and script output. |
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| Asset Library | Creator Store | Online asset library for importing assets into a project. |
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## **2. Scripting and Logic:**
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### **2.1. Scripting Languages:**
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## 2. Scripting and Logic:
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### 2.1. Scripting Languages:
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| Feature | Meta Horizon Worlds | Roblox Studio | Key Differences |
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|------------------|---------------------|---------------|------------------------------------------------------------------------------|
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| Execution Context | Server or Client | Server, Client, Reusable Module | Roblox offers more granular control over script execution. |
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| Local Script Ownership | Manual assignment via code | Automatic | Roblox handles local script ownership automatically. |
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### **2.3. Language Comparison Example (Sum Function):**
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### 2.3. Language Comparison Example (Sum Function):
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**Luau (Roblox):**
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```lua
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console.log(sumUpTo(5)); // Output: 15 (1 + 2 + 3 + 4 + 5)
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```
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### **2.4. Script Type Comparison**
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### 2.4. Script Type Comparison
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|Meta Horizon Worlds|Roblox|
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|---|---|
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|Script in Local Execution Mode|Client Script|
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|Script in default Server Execution Mode|Server Script|
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|Export functions/classes in any script|Module script|
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## **3. Asset Pipeline and Interoperability:**
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### **3.1. Asset Import:**
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## 3. Asset Pipeline and Interoperability:
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### 3.1. Asset Import:
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| Asset Type | Meta Horizon Worlds File Formats | Roblox Studio File Formats (Exported) |
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|------------|-----------------------------------|--------------------------------------|
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| Texture | .png | .png |
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| Text | .json | N/A |
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### **3.2. Roblox to Meta Horizon Worlds Conversion:**
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### 3.2. Roblox to Meta Horizon Worlds Conversion:
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- **Direct Conversion:** Limited. Only .fbx assets can be directly imported.
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- **Native Roblox Parts:** Require conversion to .fbx using tools like Blender.
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- **Scripts:** Luau scripts are incompatible; require complete rewrites in TypeScript.
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- **Exporting Roblox Assets:** Roblox exports models as .obj and materials as .mtl.
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