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Update names to match convention
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content/en-us/luau/tables.md

Lines changed: 32 additions & 32 deletions
Original file line numberDiff line numberDiff line change
@@ -141,9 +141,9 @@ To create a dictionary table, define each **key** followed by `=` and the **valu
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```lua
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local testDictionary = {
144-
FruitName = "Lemon",
145-
FruitColor = "Yellow",
146-
Sour = true
144+
fruitName = "Lemon",
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fruitColor = "Yellow",
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sour = true
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}
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```
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@@ -153,7 +153,7 @@ The keys for dictionaries can be numbers, strings, and objects. For example, a k
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local part = Instance.new("Part")
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local testDictionary = {
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PartType = "Block",
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partType = "Block",
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[part] = true
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}
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```
@@ -166,11 +166,11 @@ To read from a dictionary, add a pair of brackets after its reference and specif
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local part = Instance.new("Part")
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local testDictionary = {
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PartType = "Block",
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partType = "Block",
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[part] = true
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}
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-- Include quotes for string keys
173-
print(testDictionary["PartType"]) -- Block
173+
print(testDictionary["partType"]) -- Block
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-- Omit quotes for non-string keys
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print(testDictionary[part]) -- true
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```
@@ -181,20 +181,20 @@ To define or rewrite the value of a new or existing dictionary key, declare the
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```lua
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local testDictionary = {
184-
FruitName = "Lemon",
185-
Sour = true
184+
fruitName = "Lemon",
185+
sour = true
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}
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-- Change value of existing keys
189-
testDictionary["FruitName"] = "Cherry"
190-
testDictionary["Sour"] = false
189+
testDictionary["fruitName"] = "Cherry"
190+
testDictionary["sour"] = false
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-- Insert new key-value pair
193-
testDictionary["FruitCount"] = 10
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testDictionary["fruitCount"] = 10
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195-
print(testDictionary["FruitName"]) -- Cherry
196-
print(testDictionary["Sour"]) -- false
197-
print(testDictionary["FruitCount"]) -- 10
195+
print(testDictionary["fruitName"]) -- Cherry
196+
print(testDictionary["sour"]) -- false
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print(testDictionary["fruitCount"]) -- 10
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```
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### Iterating over Dictionaries
@@ -203,19 +203,19 @@ To iterate over a dictionary, use the global `pairs()` function in a `for` loop:
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```lua
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local testDictionary = {
206-
FruitName = "Lemon",
207-
FruitColor = "Yellow",
208-
Sour = true
206+
fruitName = "Lemon",
207+
fruitColor = "Yellow",
208+
sour = true
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}
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for key, value in pairs(testDictionary) do
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print(key, value)
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end
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--[[ Resulting output:
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FruitName Lemon
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Sour true
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FruitColor Yellow
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fruitName Lemon
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sour true
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fruitColor Yellow
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]]
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```
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@@ -229,19 +229,19 @@ To remove or erase a key-value pair from a dictionary, set its value for a key t
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```lua
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local testDictionary = {
232-
FruitName = "Lemon",
233-
FruitColor = "Yellow",
234-
Sour = true
232+
fruitName = "Lemon",
233+
fruitColor = "Yellow",
234+
sour = true
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}
236236

237-
testDictionary["Sour"] = nil
237+
testDictionary["sour"] = nil
238238

239239
for key, value in pairs(testDictionary) do
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print(key, value)
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end
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--[[ Resulting output:
243-
FruitName Lemon
244-
FruitColor Yellow
243+
fruitName Lemon
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fruitColor Yellow
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]]
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```
247247

@@ -280,7 +280,7 @@ To copy a table without any nested tables, Luau offers the `Library.table.clone(
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local original = {
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key = "value",
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engine = "Roblox",
283-
playerID = 505306092
283+
playerId = 505306092
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}
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local clone = table.clone(original)
@@ -314,7 +314,7 @@ With the function in place, you can make a deep copy as follows:
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local original = {
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key = "value",
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playerInfo = {
317-
playerID = 505306092,
317+
playerId = 505306092,
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playerName = "PlayerName"
319319
},
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otherInfo = {
@@ -339,11 +339,11 @@ To freeze a table without any nested tables, Luau offers the `Library.table.free
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local target = {
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key = "value",
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engine = "Roblox",
342-
playerID = 505306092
342+
playerId = 505306092
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}
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table.freeze(target)
346-
target.playerID = 1 --> attempt to modify a readonly table
346+
target.playerId = 1 --> attempt to modify a readonly table
347347
```
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### Deep Freezes
@@ -370,7 +370,7 @@ With the function in place, you can deep freeze a table as follows:
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local target = {
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key = "value",
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playerInfo = {
373-
playerID = 505306092,
373+
playerId = 505306092,
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playerName = "PlayerName"
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},
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otherInfo = {
@@ -381,5 +381,5 @@ local target = {
381381
}
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383383
deepFreeze(target)
384-
target.playerInfo.playerID = 1 --> attempt to modify a readonly table
384+
target.playerInfo.playerId = 1 --> attempt to modify a readonly table
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```

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