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content/common/navigation/avatar/tutorials.yaml

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backTo:
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title: Back to Avatar
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title: Back to avatar
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path: /avatar/
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navigation:
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- heading: Curriculum paths

content/common/navigation/cloud/guides.yaml

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path: /cloud/guides/inventory
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- title: Engine instances
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path: /cloud/guides/instance
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- title: Experience notifications
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- title: User notifications
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path: /cloud/guides/experience-notifications
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- title: Messaging
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path: /cloud/guides/usage-messaging

content/common/navigation/cloud/reference.yaml

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versions:
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- name: v2
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path: /cloud/legacy/notifications/v2
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- title: Matchmaking
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type: cloudlegacy
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ignoreTranslation: true
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versions:
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- name: v2
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path: /cloud/legacy/matchmaking/v1

content/common/navigation/engine/guides.yaml

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navigation: /engine/resources.yaml
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path: /samples
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- title: Engine API reference
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path: https://create.roblox.com/docs/reference/engine
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path: /reference/engine
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navigation: /engine/reference.yaml
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- heading: Guides
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- title: Overview
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path: /creation
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path: /chat/examples/custom-text-chat-commands
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- title: Legacy chat system
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path: /chat/legacy/legacy-chat-system
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- title: Matchmaking
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path: /matchmaking/
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section:
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- title: Overview
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path: /matchmaking/
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- title: Server scoring
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path: /matchmaking/scoring
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- title: Attributes and signals
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path: /matchmaking/attributes-and-signals
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- title: Customize your matchmaking configuration
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path: /matchmaking/customize-matchmaking
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- title: Analytics
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path: /matchmaking/analytics
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- title: Glossary
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path: /matchmaking/glossary
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- title: Performance optimization
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path: /performance-optimization/
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section:
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section:
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- title: Overview
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path: /cloud-services/data-stores/
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- title: Manage data stores
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path: /cloud-services/data-stores/manage-data-stores
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- title: Best practices
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path: /cloud-services/data-stores/best-practices
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- title: Data Stores Manager
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path: /cloud-services/data-stores/data-stores-manager
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- title: Versioning, listing, and caching
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path: /cloud-services/data-stores/versioning-listing-and-caching
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- title: Error codes and limits
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path: /cloud-services/data-stores/error-codes-and-limits
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- title: Observability
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path: /cloud-services/data-stores/observability
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- title: Best practices
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path: /cloud-services/data-stores/best-practices
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- title: Implement player data and purchase systems
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path: /cloud-services/data-stores/player-data-purchasing
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- title: Memory stores

content/common/navigation/engine/reference.yaml

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# engine reference YAML files in content/en-us/reference/engine/.
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backTo:
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title: Back to platform
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path: /platform
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title: Back to experiences
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path: /experiences
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navigation:
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- heading: Engine API
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- title: Overview
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type: engineapi
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source: /reference/engine/classes/ImageLabel.yaml
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ignoreTranslation: true
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- title: ImportSession
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path: /reference/engine/classes/ImportSession
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type: engineapi
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source: /reference/engine/classes/ImportSession.yaml
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ignoreTranslation: true
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- title: IncrementalPatchBuilder
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path: /reference/engine/classes/IncrementalPatchBuilder
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type: engineapi
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type: engineapi
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source: /reference/engine/classes/SensorBase.yaml
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ignoreTranslation: true
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- title: SerializationService
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path: /reference/engine/classes/SerializationService
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type: engineapi
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source: /reference/engine/classes/SerializationService.yaml
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ignoreTranslation: true
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- title: ServerReplicator
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path: /reference/engine/classes/ServerReplicator
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type: engineapi
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type: engineapi
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source: /reference/engine/classes/ShirtGraphic.yaml
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ignoreTranslation: true
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- title: ShorelineUpgraderService
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path: /reference/engine/classes/ShorelineUpgraderService
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type: engineapi
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source: /reference/engine/classes/ShorelineUpgraderService.yaml
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ignoreTranslation: true
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- title: SkateboardController
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path: /reference/engine/classes/SkateboardController
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type: engineapi
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type: engineapi
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source: /reference/engine/enums/AccessoryType.yaml
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ignoreTranslation: true
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- title: ActionOnAutoResumeSync
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path: /reference/engine/enums/ActionOnAutoResumeSync
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type: engineapi
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source: /reference/engine/enums/ActionOnAutoResumeSync.yaml
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ignoreTranslation: true
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- title: ActionOnStopSync
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path: /reference/engine/enums/ActionOnStopSync
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type: engineapi
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type: engineapi
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source: /reference/engine/enums/VirtualInputMode.yaml
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ignoreTranslation: true
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- title: VoiceChatDistanceAttenuationType
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path: /reference/engine/enums/VoiceChatDistanceAttenuationType
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type: engineapi
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source: /reference/engine/enums/VoiceChatDistanceAttenuationType.yaml
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ignoreTranslation: true
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- title: VoiceChatState
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type: engineapi

content/common/navigation/engine/studio.yaml

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defaultType: markdown
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backTo:
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title: Back to Platform
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title: Back to platform
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path: /platform
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navigation:
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- heading: Roblox Studio

content/common/navigation/platform.yaml

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path: /studio/
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navigation: /engine/studio.yaml
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- title: Engine API reference
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path: /reference/engine
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navigation: /engine/reference.yaml
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path: https://create.roblox.com/docs/reference/engine
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- title: Open Cloud
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path: /cloud/
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- title: Creator Hub

content/common/navigation/scale/analytics.yaml

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path: /production/analytics/engagement
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- title: Acquisition
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path: /production/analytics/acquisition
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- title: Audience
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path: /production/analytics/audience
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- title: Demographics
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path: /production/analytics/demographics
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- title: Feedback
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path: /production/analytics/feedback
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- title: Monetization

content/en-us/animation/capture.md

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To record your face and create an animation:
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1. Open the **Animation Editor**.
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1. In the menu bar, navigate to the **Avatar** tab.
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1. In the **Animations** section, click on the **Animation Editor**. The **Animation Editor** window displays.
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<img src="../assets/studio/general/Avatar-Tab-Animation-Editor.png"
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width="760" />
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1. From the toolbar's **Avatar** tab, click **Animation Editor**. The [Animation Editor](../animation/editor.md) window displays.
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2. In the **Explorer** window, select the rig you want your video to animate. A dialog displays.
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<img src="../assets/animation/animation-editor/Create-Animation-Dialog.png"
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To import a video to create an animation:
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1. Open the **Animation Editor**.
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1. In the menu bar, navigate to the **Avatar** tab.
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1. In the **Animations** section, click on the **Animation Editor**. The **Animation Editor** window displays.
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<img src="../assets/studio/general/Avatar-Tab-Animation-Editor.png"
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1. From the toolbar's **Avatar** tab, click **Animation Editor**. The [Animation Editor](../animation/editor.md) window displays.
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2. In the **Explorer** window, select the R15 rig you want your video to animate. A dialog displays.
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<img src="../assets/animation/animation-editor/Create-Animation-Dialog.png"

content/en-us/animation/editor.md

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## Create an animation
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You can only create animations using rigs. If you don't have a rig available, insert a pre-built rig using the [Rig Builder](../studio/rig-builder.md) plugin. The pre-built rigs have all of the basic parts and mechanisms to
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You can only create animations using rigs. If you don't have a rig available, insert a pre-built rig using the [Rig Builder](../studio/rig-builder.md) tool. The pre-built rigs have all of the basic parts and mechanisms to
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build a character animation.
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<img src="../assets/studio/general/Avatar-Tab-Rig-Builder.png" width="760" />
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If you have a rig, you can create a new animation for it using the following steps:
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1. In the menu bar, navigate to the **Avatar** tab.
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2. In the **Animations** section, click the **Animation Editor** to display its window.
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<img src="../assets/studio/general/Avatar-Tab-Animation-Editor.png" width="760" />
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3. Select the rig you want to create an animation for to display the creation dialog.
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1. From the toolbar's **Avatar** tab, click **Animation Editor**.
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2. Select the rig you want to create an animation for to display the creation dialog.
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<img src="../assets/animation/animation-editor/Create-Animation-Dialog.png" width="380" />
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4. In the **Animation Name** field, enter a new animation name, then
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3. In the **Animation Name** field, enter a new animation name, then
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click the **Create** button. The Animation Editor window displays
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the [media and playback controls](#media-and-playback-controls), [timeline](#timeline), and [track list](#track-list).
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<Alert severity="info" variant="standard">
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When creating poses, you can toggle between **Move** and **Rotate**
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modes by pressing <kbd>R</kbd>. These modes work exactly like moving and rotating base objects, including the snap settings and incremental values located in the **Snap&nbsp;to&nbsp;Grid** section of the **Model** tab.
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modes by pressing <kbd>R</kbd>. These modes work exactly like moving and rotating base objects, including the snap settings and incremental values located in the toolbar's **Model** tab.
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</Alert>
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5. Continue moving or rotating bones or meshes until you get the desired pose.

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