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rbxphogenIgnisRBX
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Update content/en-us/chat/voice-chat.md
Co-authored-by: IgnisRBX <[email protected]>
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content/en-us/chat/voice-chat.md

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Players.PlayerAdded:Connect(onPlayerAdded)
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```
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The above script runs on the server; it creates an `Class.AudioDeviceInput|AudioDeviceInput` per-player, and connects them all to a shared `Class.AudioFader|AudioFader`.
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Taking this behavior as-is allows each player to hear everybody – including themselves! Hearing yourself can be quite distracting: you can place this `Class.LocalScript` in `Class.StarterPlayerScripts` to remove the `Class.Wire|Wires` that would otherwise ferry your own voice back to your own speakers:
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<Alert severity="warning">
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The above script runs on the server, creating an `Class.AudioDeviceInput` per‑player and connecting them all to a shared `Class.AudioFader`. Taking this behavior as‑is allows players to hear all other players **and** themselves. Since hearing yourself can be quite distracting, you can place the following `Class.LocalScript` in `Class.StarterPlayerScripts` to remove the `Class.Wire|Wires` that would otherwise ferry your own voice back to your own speakers.
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</Alert>
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```lua title="LocalScript"
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local Players = game:GetService("Players")

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