Skip to content

Commit a5edc97

Browse files
update Open Source Docs from Roblox internal teams
1 parent f49abda commit a5edc97

File tree

101 files changed

+336
-430
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

101 files changed

+336
-430
lines changed

content/en-us/art/accessories/accessory-fitting-tool.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -232,7 +232,7 @@ Use the following cage editing tools to help visualize and edit any cage vertice
232232

233233
To make changes to the vertices of the currently selected cage:
234234

235-
1. In the toolbar's **Avatar** tab, disable **Move** snapping. This enables you to make detailed changes to a vertex's position.
235+
1. In the Studio toolbar, disable **Move** snapping. This enables you to make detailed changes to a vertex's position.
236236
2. Select a vertex and use the **Move** tool to reposition. Changes to the cage apply immediately and display in the preview panel.
237237
1. Use the opacity sliders to better visualize the changes to your cage.
238238
2. Set the **Falloff Distance** depending on the number of vertices being adjusted at once.

content/en-us/art/accessories/creating-rigid/converting.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ To fit and generate your accessory:
1919
4. Using both the AFT preview window and the workspace, adjust the position, scale, and rotation of the accessory.
2020

2121
1. Use the AFT preview window and your mannequin as an accurate preview of how your asset fits on the character. The clothing mannequin in the workspace does not accurately portray how rigid accessories attach.
22-
2. In the workspace, use the **Move**, **Scale**, and **Rotate** tools in the workspace to adjust the positioning of your rigid accessory.
22+
2. In the workspace, use the **Move**, **Scale**, and **Rotate** tools to adjust the positioning of your rigid accessory.
2323
3. If you accidentally select something else, click back into the AFT panel to reselect the accessory and resume your adjustments using the transformation tools.
2424

2525
5. After previewing and fitting your asset, select the **dropdown** next to **Generate** button to select **Generate Legacy Accessory**. The accessory object populates in your viewport and in the Explorer.

content/en-us/art/accessories/creating-rigid/publishing.md

Lines changed: 3 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -21,12 +21,9 @@ Adding your asset to the Marketplace involves 2 steps:
2121

2222
To upload your accessory:
2323

24-
1. In the Explorer, right-click your accessory object and **Save to Roblox**.
25-
26-
<img src="../../../assets/art/accessories/creating-rigid/Outliner-Save-To-Roblox.png" />
27-
28-
2. In the Asset Configuration Window, set the **Content Type** to **Avatar Item**.
29-
3. Complete the following fields - you can adjust these later:
24+
1. In the **Explorer**, right-click your accessory object and select **Save to Roblox…** from the context menu.
25+
2. In the **Asset Configuration** window, set the **Content Type** to **Avatar Item**.
26+
3. Complete the following fields (you can adjust them later):
3027

3128
1. **Title**: The name of your accessory.
3229
2. **Description**: A short description of your asset.

content/en-us/art/accessories/from-existing.md

Lines changed: 3 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -255,7 +255,7 @@ To fit and generate your accessory:
255255
5. Using both the AFT preview window and the workspace, adjust the position, scale, and rotation of the accessory.
256256

257257
1. Use the AFT preview window and your mannequin as an accurate preview of how your asset fits on the character. The clothing mannequin in the workspace does not accurately portray how rigid accessories attach.
258-
2. In the workspace, use the **Move**, **Scale**, and **Rotate** tools in the workspace to adjust the positioning of your rigid accessory.
258+
2. In the workspace, use the **Move**, **Scale**, and **Rotate** tools to adjust the positioning of your rigid accessory.
259259
3. If you accidentally select something else, click back into the AFT panel to reselect the accessory and resume your adjustments using the transformation tools.
260260

261261
<video controls src="../../assets/art/accessories/creating-rigid/Fitting-Mask.mp4" width="100%"></video>
@@ -288,11 +288,8 @@ The publishing process involves three major steps:
288288

289289
If you intend to sell the asset on the Marketplace, use the following steps to begin the validation and upload process:
290290

291-
1. In the Explorer, right-click your accessory object and **Save to Roblox**.
292-
293-
<img src="../../assets/art/accessories/creating-rigid/Outliner-Save-To-Roblox.png" />
294-
295-
2. In the Asset Configuration Window, set the **Content Type** to **Avatar Item**.
291+
1. In the **Explorer**, right-click your accessory object and select **Save to Roblox…** from the context menu.
292+
2. In the **Asset Configuration** window, set the **Content Type** to **Avatar Item**.
296293
3. Complete the following fields (you can adjust them later):
297294

298295
1. **Title**: The name of your accessory.

content/en-us/art/accessories/importing.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -84,7 +84,7 @@ To fit and generate your accessory:
8484
5. Using both the AFT preview window and the workspace, adjust the position, scale, and rotation of the accessory.
8585

8686
1. Use the AFT preview window and your mannequin as an accurate preview of how your asset fits on the character. The clothing mannequin in the workspace does not accurately portray how rigid accessories attach.
87-
2. In the workspace, use the **Move**, **Scale**, and **Rotate** tools in the workspace to adjust the positioning of your rigid accessory.
87+
2. In the workspace, use the **Move**, **Scale**, and **Rotate** tools to adjust the positioning of your rigid accessory.
8888
3. If you accidentally select something else, click back into the AFT panel to reselect the accessory and resume your adjustments using the transformation tools.
8989

9090
<video controls src="../../assets/art/accessories/creating-rigid/Fitting-Mask.mp4" width="100%"></video>

content/en-us/art/characters/facial-animation/moods.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -54,7 +54,7 @@ To create a mood:
5454
1. **(Optional)** To assign an asset ID to your mood animation and save it to the [Toolbox](../../../projects/assets/toolbox.md) to use across your experiences,
5555

5656
1. In the **Explorer** window, right-click on your new mood animation. A contextual menu displays.
57-
1. Select **Save to Roblox**. The **Asset Configuration dialog** displays.
57+
1. Select **Save to Roblox**. The **Asset Configuration** window displays.
5858
1. Fill in the following fields:
5959

6060
- **Title**: A name for your plugin.
Lines changed: 2 additions & 2 deletions
Loading
Lines changed: 2 additions & 2 deletions
Loading

content/en-us/assets/getting-started/Publish-3A.png

Lines changed: 0 additions & 3 deletions
This file was deleted.
Lines changed: 3 additions & 0 deletions
Loading

0 commit comments

Comments
 (0)