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update Open Source Docs from Roblox internal teams
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content/en-us/performance-optimization/improve.md

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@@ -190,7 +190,7 @@ per frame on both the server and the client.
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Alternatively, you can apply the `CollisionFidelity = Precise` filter to the [Explorer](../studio/explorer.md#property-filters) which shows a count of all mesh parts with the precise fidelity and allows you to easily select them.
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- For an in-depth walkthrough on how to choose a collision fidelity option that balances your precision and performance requirements, see [Set Physics and Rendering Parameters](../tutorials/environmental-art/assemble-an-asset-library.md#collisionfidelity).
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- For an in-depth walkthrough on how to choose a collision fidelity option that balances your precision and performance requirements, see [Set Physics and Rendering Parameters](../tutorials/curriculums/environmental-art/assemble-an-asset-library.md#collisionfidelity).
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### MicroProfiler scopes
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@@ -362,7 +362,7 @@ same `MeshId` are handled in a single draw call when:
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near each other forces the engine to render the overlapping pixels multiple
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times, which can hurt performance. For more information on identifying and
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fixing this issue, see
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[Delete Layered Transparencies](../tutorials/environmental-art/optimize-your-experience.md#delete-layered-transparencies).
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[Delete Layered Transparencies](../tutorials/curriculums/environmental-art/optimize-your-experience.md#delete-layered-transparencies).
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### Mitigation
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