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update Open Source Docs from Roblox internal teams
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content/en-us/creator-programs/safety-council.md

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@@ -34,7 +34,7 @@ Yes, applications will be open twice a year. We will update the status of the pr
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### How many people will be on the Council?
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Our plan is to start with 12 - but this is a new program, and depending on the volume and quality of applications, we may choose to expand.
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Our plan is to start with 20 - but this is a new program, and depending on the volume and quality of applications, we may choose to expand.
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### Can I be on the Council more than once?
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content/en-us/performance-optimization/improve.md

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@@ -120,10 +120,9 @@ To clean up all used values for preventing memory leaks:
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- Destroying the instance the event belongs to with the `Destroy()` function.
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- Destroying the script object that the connection traces back to.
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- **Remove player objects and characters after leaving** - Implement code to
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ensure no connections persist after a user leaves, like in the following example:
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- **Remove player objects and characters after leaving** - Enable `Class.Workspace.PlayerCharacterDestroyBehavior` to automatically destroy player objects and character models after a user leaves. If you prefer, you can instead clean them up manually:
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```lua title="Example"
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```lua title="Example player and character cleanup"
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Players.PlayerAdded:Connect(function(player)
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player.CharacterRemoving:Connect(function(character)
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task.defer(character.Destroy, character)

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