You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: content/en-us/marketplace/publish-to-marketplace.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -241,7 +241,7 @@ The following location options are available for all items:
241
241
</tr>
242
242
<tr>
243
243
<td>Experience By Place ID (API Only)</td>
244
-
<td>Users can only purchase the original stock of this item in the experiences associated with the provided Place ID. Only one Place ID per experience is required and creators can update and change Place IDs at any time. <br /> <br />After saving a new Place ID, the experience owner needs to manually [enable the avatar item](../production/monetization/avatar-items.md) for their experience.</td>
244
+
<td>Users can only purchase the original stock of this item in the experiences associated with the provided Place ID. Only one Place ID per experience is required and creators can update and change Place IDs at any time. <br /> <br />After saving a new Place ID, the experience owner must manually [enable the avatar item](../production/monetization/avatar-items.md) for their experience.</td>
Copy file name to clipboardExpand all lines: content/en-us/production/earn-on-roblox.md
+2-2Lines changed: 2 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -22,7 +22,7 @@ This page provides information about different ways to earn on Roblox and how to
22
22
23
23
## Economy powered by creators
24
24
25
-
We are building one of the world's largest immersive platforms with 82.9M global daily active users (DAUs) in 16 languages across 180 countries, available across platforms including mobile, desktop, consoles, and VR headsets. In 2024, approximately 60% of our daily active users were 13 and over, and users aged 17 and over accounted for 44% of our daily active users. In 2024, our community visited over 14 million experiences, and in the fourth quarter of 2024 alone, users spent 18.7 billion hours on our platform.
25
+
We are building one of the world's largest immersive platforms with 85.3M global daily active users (DAUs) in 16 languages across 190 countries, available across platforms including mobile, desktop, consoles, and VR headsets. In 2024, approximately 60% of our daily active users were 13 and over, and users aged 17 and over accounted for 44% of our daily active users. In 2024, our community visited over 14 million experiences, and in the fourth quarter of 2024 alone, users spent 18.7 billion hours on our platform.
26
26
27
27
<GridContainernumColumns="2">
28
28
<figure>
@@ -62,7 +62,7 @@ Building successful content takes time and effort, but there is low risk and low
62
62
Unlike other platforms where you wait days or weeks for approvals, you can modify your Roblox experiences and publish immediately in multiple languages and on all popular platforms — iOS, Android, Mac, Windows, PlayStation, and Xbox.
63
63
64
64
<h5>Platform-driven discovery and rapid viral growth</h5>
65
-
Our platform, with 82.9 million daily active users (DAUs) during 2024 now able to see and join experiences with no additional downloads required, provides opportunity for rapid growth. Creators can take advantage of our organic channels, our rich social graph and network effect, seamless exploration between experiences and our cost effective [Roblox ads](../production/promotion/advertise-on-roblox.md).
65
+
Our platform, with 85.3 million daily active users (DAUs) during 2024 now able to see and join experiences with no additional downloads required, provides opportunity for rapid growth. Creators can take advantage of our organic channels, our rich social graph and network effect, seamless exploration between experiences and our cost effective [Roblox ads](../production/promotion/advertise-on-roblox.md).
66
66
67
67
<h5>Rapid iteration and scaling with no upfront costs</h5>
68
68
With your content live and in front of lots of users, we provide a rapid and rich feedback loop on how users are engaging with your work. This feedback loop is facilitated both by our integrated [analytics](../production/analytics/index.md) system and by our monetization mechanisms. On the cost side, we handle infrastructure hosting, storage, customer support, localization, payment processing, moderation, and platform costs. You do not have to worry about standing up multiplayer servers or scaling them as your experience goes viral. Off Roblox, you often have to take care of these expenses and manage these operations yourself.
**TopLeft**, **TopRight**, **TopBackLeft**, and **TopBackRight**.
12
14
13
15
<img src="/assets/engine-api/enums/AudioChannelLayout/Surround_7_1_4.jpg" width="810" alt="Diagram showing position of all potential channels." />
14
16
code_samples:
@@ -26,14 +28,22 @@ properties:
26
28
Controls the output channel layout to be mixed to. The **Input** pin of
27
29
`Class.AudioChannelMixer` is always forwarded "as-is" to **Output**, but
28
30
depending on the value of `Layout`:
29
-
30
-
- For `Enum.AudioChannelLayout.Mono|Mono`, the **Center** pin consumes audio streams.
31
-
- For `Enum.AudioChannelLayout.Stereo|Stereo`, the **Left** and **Right** pins consume audio streams.
32
-
- For `Enum.AudioChannelLayout.Quad|Quad`, the **Left**, **Right**, **BackLeft**, and **BackRight** pins consume audio streams.
33
-
- `Enum.AudioChannelLayout.Surround_5|Surround_5` is the same as `Quad`, plus **Center** consumes an audio stream.
34
-
- `Enum.AudioChannelLayout.Surround_5_1|Surround_5_1` is the same as `Surround_5`, plus **Sub** consumes an audio stream.
35
-
- `Enum.AudioChannelLayout.Surround_7_1|Surround_7_1` is the same as `Surround_5_1`, plus **SurroundLeft** and **SurroundRight** consume audio streams.
36
-
- For `Enum.AudioChannelLayout.Surround_7_1_4|Surround_7_1_4`, all secondary input pins consume audio streams.
31
+
32
+
- For `Enum.AudioChannelLayout.Mono|Mono`, the **Center** pin consumes
33
+
audio streams.
34
+
- For `Enum.AudioChannelLayout.Stereo|Stereo`, the **Left** and **Right**
35
+
pins consume audio streams.
36
+
- For `Enum.AudioChannelLayout.Quad|Quad`, the **Left**, **Right**,
37
+
**BackLeft**, and **BackRight** pins consume audio streams.
38
+
- `Enum.AudioChannelLayout.Surround_5|Surround_5` is the same as `Quad`,
39
+
plus **Center** consumes an audio stream.
40
+
- `Enum.AudioChannelLayout.Surround_5_1|Surround_5_1` is the same as
41
+
`Surround_5`, plus **Sub** consumes an audio stream.
42
+
- `Enum.AudioChannelLayout.Surround_7_1|Surround_7_1` is the same as
43
+
`Surround_5_1`, plus **SurroundLeft** and **SurroundRight** consume
44
+
audio streams.
45
+
- For `Enum.AudioChannelLayout.Surround_7_1_4|Surround_7_1_4`, all
46
+
secondary input pins consume audio streams.
37
47
code_samples: []
38
48
type: AudioChannelLayout
39
49
tags: []
@@ -78,7 +88,7 @@ methods:
78
88
description: |
79
89
Returns a table of strings indicating which input pins are available for
80
90
`Class.Wire.TargetName`:
81
-
91
+
82
92
- `"Input"`
83
93
- `"Left"`
84
94
- `"Right"`
@@ -107,8 +117,8 @@ methods:
107
117
summary: |
108
118
Returns the output pin available for `Class.Wire.SourceName`.
109
119
description: |
110
-
Returns a table containing one string, `"Output"`, indicating the output pin
111
-
available for `Class.Wire.SourceName`.
120
+
Returns a table containing one string, `"Output"`, indicating the output
121
+
pin available for `Class.Wire.SourceName`.
112
122
code_samples: []
113
123
parameters: []
114
124
returns:
@@ -140,12 +150,14 @@ events:
140
150
type: string
141
151
default:
142
152
summary: |
143
-
The pin on the `Class.AudioChannelMixer` that the `Class.Wire` targets.
153
+
The pin on the `Class.AudioChannelMixer` that the `Class.Wire`
154
+
targets.
144
155
- name: wire
145
156
type: Wire
146
157
default:
147
158
summary: |
148
-
The `Class.Wire` between the `Class.AudioChannelMixer` and the other instance.
159
+
The `Class.Wire` between the `Class.AudioChannelMixer` and the other
Copy file name to clipboardExpand all lines: content/en-us/reference/engine/classes/AudioChannelSplitter.yaml
+31-17Lines changed: 31 additions & 17 deletions
Original file line number
Diff line number
Diff line change
@@ -3,12 +3,16 @@ type: class
3
3
category:
4
4
memory_category: Internal
5
5
summary: |
6
-
Splits an audio stream into component channels so that each can be processed independently.
6
+
Splits an audio stream into component channels so that each can be processed
7
+
independently.
7
8
description: |
8
-
`Class.AudioChannelSplitter` splits an audio stream into component channels
9
-
so that each can be processed independently. It provides one **Input** pin,
10
-
one combined **Output** pin, as well as the following secondary output pins,
11
-
all of which can be connected to/from by `Class.Wire|Wires`: **Left**, **Right**, **Center**, **SurroundLeft**, **SurroundRight**, **Sub**, **BackLeft**, **BackRight**, **TopLeft**, **TopRight**, **TopBackLeft**, and **TopBackRight**.
9
+
`Class.AudioChannelSplitter` splits an audio stream into component channels so
10
+
that each can be processed independently. It provides one **Input** pin, one
11
+
combined **Output** pin, as well as the following secondary output pins, all
12
+
of which can be connected to/from by `Class.Wire|Wires`: **Left**, **Right**,
**BackRight**, **TopLeft**, **TopRight**, **TopBackLeft**, and
15
+
**TopBackRight**.
12
16
13
17
<img src="/assets/engine-api/enums/AudioChannelLayout/Surround_7_1_4.jpg" width="810" alt="Diagram showing position of all potential channels." />
14
18
code_samples:
@@ -26,17 +30,25 @@ properties:
26
30
Controls the input channel layout to be split from. When changed, all
27
31
audio streams prior to this channel splitter's input may need to be
28
32
up-mixed (widened to at least as many channels as the input requires).
29
-
33
+
30
34
The **Output** pin produces a copy of the stream wired to **Input** but,
31
35
depending on the value of `Class.AudioChannelSplitter.Layout`:
32
-
33
-
- For `Enum.AudioChannelLayout.Mono|Mono`, the **Center** pin produces an audio stream.
34
-
- For `Enum.AudioChannelLayout.Stereo|Stereo`, the **Left** and **Right** pins produce audio streams.
35
-
- For `Enum.AudioChannelLayout.Quad|Quad`, the **Left**, **Right**, **BackLeft**, and **BackRight** pins produce audio streams.
36
-
- `Enum.AudioChannelLayout.Surround_5|Surround_5` is the same as `Quad`, plus **Center** produces an audio stream.
37
-
- `Enum.AudioChannelLayout.Surround_5_1|Surround_5_1` is the same as `Surround_5`, plus **Sub** produces an audio stream.
38
-
- `Enum.AudioChannelLayout.Surround_7_1|Surround_7_1` is the same as `Surround_5_1`, plus **SurroundLeft** and **SurroundRight** produce audio streams.
39
-
- For `Enum.AudioChannelLayout.Surround_7_1_4|Surround_7_1_4`, all secondary output pins produce audio streams.
36
+
37
+
- For `Enum.AudioChannelLayout.Mono|Mono`, the **Center** pin produces an
38
+
audio stream.
39
+
- For `Enum.AudioChannelLayout.Stereo|Stereo`, the **Left** and **Right**
40
+
pins produce audio streams.
41
+
- For `Enum.AudioChannelLayout.Quad|Quad`, the **Left**, **Right**,
42
+
**BackLeft**, and **BackRight** pins produce audio streams.
43
+
- `Enum.AudioChannelLayout.Surround_5|Surround_5` is the same as `Quad`,
44
+
plus **Center** produces an audio stream.
45
+
- `Enum.AudioChannelLayout.Surround_5_1|Surround_5_1` is the same as
46
+
`Surround_5`, plus **Sub** produces an audio stream.
47
+
- `Enum.AudioChannelLayout.Surround_7_1|Surround_7_1` is the same as
48
+
`Surround_5_1`, plus **SurroundLeft** and **SurroundRight** produce
49
+
audio streams.
50
+
- For `Enum.AudioChannelLayout.Surround_7_1_4|Surround_7_1_4`, all
51
+
secondary output pins produce audio streams.
40
52
code_samples: []
41
53
type: AudioChannelLayout
42
54
tags: []
@@ -98,7 +110,7 @@ methods:
98
110
description: |
99
111
Returns a table of strings indicating which output pins are available for
100
112
`Class.Wire.SourceName`:
101
-
113
+
102
114
- `"Output"`
103
115
- `"Left"`
104
116
- `"Right"`
@@ -143,12 +155,14 @@ events:
143
155
type: string
144
156
default:
145
157
summary: |
146
-
The pin on the `Class.AudioChannelSplitter` that the `Class.Wire` targets.
158
+
The pin on the `Class.AudioChannelSplitter` that the `Class.Wire`
159
+
targets.
147
160
- name: wire
148
161
type: Wire
149
162
default:
150
163
summary: |
151
-
The `Class.Wire` between the `Class.AudioChannelSplitter` and the other instance.
164
+
The `Class.Wire` between the `Class.AudioChannelSplitter` and the
0 commit comments