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update Open Source Docs from Roblox internal teams
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content/en-us/makeup/index.md

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@@ -91,3 +91,115 @@ As always with 3D art and creation workflows, there are many ways to achieve a s
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5. In the test place, [import](./import.md) the template file into Studio. Studio should automatically detect your mesh object names and associated textures and generate `Decal` objects. For more details, see [import into Studio](./import.md).
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6. Apply any makeup decals or eyebrow and eyelash accessories to characters in the test place by dropping makeup assets in the appropriate character's `Makeup` or `Accessories` folder.
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7. Press Play, and navigate to the character with new makeup assets to preview.
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## Resources
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The following are downloadable resources. See [Template heads](#template-heads) for required 3D models to import makeup assets with. See [Template textures](#template-textures) for additional image and project files available for your convenience and refernece.
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### Template heads
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<Grid container alignItems="stretch" style={{}}>
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<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}>
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<Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
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<CardContent style={{ flexGrow: 1 }}>
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<center>Blender template reference files</center>
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<figure>
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<center> <img src="../assets/makeup/resources/Blender-Thumbnail.png" width="100%" /> </center>
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</figure>
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<figure>
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A comprehensive `.zip` folder of Blender assets, including multiple reference heads pre-configured for testing in the Makeup test place or for authoring your own makeup.
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</figure>
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</CardContent>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Reference-Blender.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download</Button>
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</CardActions>
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</Card>
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</Grid>
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<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}>
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<Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
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<CardContent style={{ flexGrow: 1 }}>
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<center>Maya template reference files</center>
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<figure>
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<center> <img src="../assets/makeup/resources/Maya-Thumbnail.png" width="100%" /> </center>
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</figure>
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<figure>
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A comprehensive `.zip` folder of Maya assets, including multiple reference heads pre-configured for testing in the Makeup test place or for authoring your own makeup.
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</figure>
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</CardContent>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Reference-Maya.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download</Button>
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</CardActions>
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</Card>
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</Grid>
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</Grid>
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### Template textures
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<Grid container alignItems="stretch" style={{}}>
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<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}>
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<Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
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<CardContent style={{ flexGrow: 1 }}>
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<center>Photoshop / GIMP texture images</center>
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<figure>
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<center>
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<img src="../assets/makeup/resources/Photoshop-Thumbnail.png" width="100%" />
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</center>
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</figure>
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<figure>
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A comprehensive `.zip` folder texture images for use in Photoshop or your preferred image editor.
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<br />
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When you are finished making changes to these texture images, swap out the textures in the template head using Blender/Maya and import the reference head with new textures into Studio.
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</figure>
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</CardContent>
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<CardActions style={{ width: '100%' }}>
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<Button
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href="../assets/makeup/resources/Makeup-Textures-Photoshop_Gimp.zip"
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fullWidth
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size="large"
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color="primary"
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variant="contained"
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style={{ marginBottom: '4px' }}
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>
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Download
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</Button>
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</CardActions>
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</Card>
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</Grid>
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<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}>
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<Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
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<CardContent style={{ flexGrow: 1 }}>
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<center>Substance Painter files</center>
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<figure>
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<center>
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<img src="../assets/makeup/resources/Substance-Thumbnail.png" width="100%" />
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</center>
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</figure>
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<figure>
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A comprehensive `.zip` folder texture files for use in Substance Painter, an industry-standard PBR authoring software.
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<br />
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When you are finished making changes to these texture images, swap out the textures in the template head using Blender/Maya and import the reference head with new textures into Studio.
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</figure>
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</CardContent>
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<CardActions style={{ width: '100%' }}>
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<Button
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href="../assets/makeup/resources/Makeup-Textures-SubstancePainter.zip"
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fullWidth
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size="large"
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color="primary"
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variant="contained"
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style={{ marginBottom: '4px' }}
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>
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Download
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</Button>
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</CardActions>
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</Card>
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</Grid>
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</Grid>

content/en-us/tutorials/curriculums/coding/next-steps.md

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- [Properties and attributes](../../../scripting/attributes.md)
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- [Events](../../../scripting/events/index.md)
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It's recommended to continue learning with the [Coding fundamentals](../../fundamentals/coding-1/) series, then if you want to continue learning through step-by-step lessons, check out the following use case tutorials:
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It's recommended to continue learning with the [Coding fundamentals](../../fundamentals/coding-1/coding-fundamentals.md) series, then if you want to continue learning through step-by-step lessons, check out the following use case tutorials:
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- [Create deadly lava](../../use-case-tutorials/scripting/basic-scripting/deadly-lava.md)
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- [Create fading traps](../../use-case-tutorials/scripting/basic-scripting/fading-trap.md)

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