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Rigid accessories are the most basic 3D cosmetic items that users can equip and wear on their avatar character, such props, weapons, hats, and more. Unlike [clothing accessories](../accessories/layered-clothing.md) that stretch and fit over a character body, rigid accessories attach to a specific point on an avatar character and don't deform or wrap over a target.
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-[Clothing creation tutorial](../../art/accessories/creating/index.md) - a step-by-step process of creating your own avatar-ready clothing from scratch in Blender.
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-[Additional tools, resources, and guides](#resources) provided by Roblox to standardize and expedite the creation process.
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<iframewidth="800"height="450"src="https://www.youtube-nocookie.com/embed/Eed29gV0hLA"title="YouTube video player"frameborder="0"allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture"allowfullscreen></iframe>
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## Components of a rigid accessory
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All accessory models are made up of the same base components of a [mesh object](#mesh-part), [textures](#textures), and [attachment](#attachments).
Create and sell your first basic layered clothing.
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Layered clothing accessories are 3D cosmetic items that users can equip and wear on their avatar body, such as pants, t-shirt, jackets, dresses, and more. Unlike [rigid accessories](../../art/accessories/index.md) that only attach to a specific point on a character, layered clothing stretches and fits over any body type and existing clothing.
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## Classic clothing
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Classic clothing assets are 2D images that you can apply to the surface of an avatar body as t-shirts, shirts, or pants. You can design these assets in any image processing software, test the textures in Studio, and then upload the designs to the Marketplace to sell. See [Classic clothing](../../art/accessories/classic-clothing.md) for more information on creating, uploading, and selling these assets.
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Classic clothing assets are 2D images that you can apply to the surface of an avatar body as t-shirts, shirts, or pants. You can design these assets in any image processing software, test the textures in Studio, and then upload the designs to the Marketplace to sell. See [Classic clothing](../../art/classic-clothing.md) for more information on creating, uploading, and selling these assets.
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