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update Open Source Docs from Roblox internal teams
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content/common/navigation/cloud/reference.yaml

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@@ -102,6 +102,8 @@ navigation:
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path: /cloud/api/badges
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- title: Develop
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path: /cloud/api/develop
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- title: Developer products
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path: /cloud/api/developer-products
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- title: Followings
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path: /cloud/api/followings
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- title: Game internationalization
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path: /cloud/api/groups
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- title: Localization tables
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path: /cloud/api/localization
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- title: Open eval
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path: /cloud/api/open-eval
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- title: Publish
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path: /cloud/api/publish
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- title: Secrets store service
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content/en-us/tutorials/curriculums/environmental-art/develop-polished-assets.md

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- You can make different design choices to include more contextual details, but once the details are on the trim sheet, you cannot easily hide them.
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- Export your trim sheet's texture maps in a location that is easy to reference when you're creating an asset library.
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For more information on this technique, see [Building architecture - Creating trim sheets](../../../resources/beyond-the-dark/building-architecture.md#creating-trim-sheets).
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For more information on this technique, see [Building architecture - Creating trim sheets](../../../resources/beyond-the-dark/building-architecture.md#create-trim-sheets).
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## Design modular kits
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