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Update creating-basic-heads.md mapping instructions (#849)
## Changes Update creating-basic-heads.md mapping instructions to include a specific example of the correct convention for custom property names that map frame number to FACS pose. The specific "Frame#" format is only visible in the videos and gave me trouble the other day while trying to make poses with zero prior experience. ## Checks By submitting your pull request for review, you agree to the following: - [x] This contribution was created in whole or in part by me, and I have the right to submit it under the terms of this repository's open source licenses. - [x] I understand and agree that this contribution and a record of it are public, maintained indefinitely, and may be redistributed under the terms of this repository's open source licenses. - [x] To the best of my knowledge, all proposed changes are accurate. Co-authored-by: haan-roblox <[email protected]>
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content/en-us/art/characters/facial-animation/creating-basic-heads.md

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@@ -419,7 +419,7 @@ To map your saved poses and the RootFaceJoint:
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5. Click the **Type** dropdown, then select **String**.
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6. In the **Property Name** field:
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1. If you are mapping a pose, input the **frame number** you are mapping.
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1. If you are mapping a pose, input the **frame number** you are mapping, **Frame0** for example.
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2. If you are mapping the RootFaceJoint, input **RootFaceJoint**.
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7. Leave the **Default Value** and **Description** fields empty.
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8. Click the **OK** button. The new custom property updates with your new property name.

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