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Copy file name to clipboardExpand all lines: content/en-us/art/accessories/from-existing.md
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@@ -314,7 +314,7 @@ After moderation completes, your item's publishing details become available to e
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<iframewidth="800"height="450"src="https://www.youtube-nocookie.com/embed/swQW2VS9ZMA"title="YouTube video player"frameborder="0"allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture"allowfullscreen></iframe>
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<br />
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You now have your accessory added to the Marketplace catalog! Use the item's Marketplace link to view your listing at any time, or to send to your friends and followers for additional engagement.
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You now have your accessory added to the Marketplace catalog! Use the item's Marketplace link to view your listing at any time, or to send to your connections and followers for additional engagement.
Copy file name to clipboardExpand all lines: content/en-us/audio/assets.md
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</TabItem>
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</Tabs>
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After the audio assets pass moderation, you can reuse them from the Toolbox in any project on the platform. Although you are initially the only one who can view and use private audio assets, the [asset privacy](../projects/assets/privacy.md) system lets you grant usage permissions to specific friends and experiences.
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After the audio assets pass moderation, you can reuse them from the Toolbox in any project on the platform. Although you are initially the only one who can view and use private audio assets, the [asset privacy](../projects/assets/privacy.md) system lets you grant usage permissions to specific connections and experiences.
Copy file name to clipboardExpand all lines: content/en-us/discovery.md
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@@ -14,7 +14,7 @@ On Home, our **Recommended for You** algorithm decides what experiences to show
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Recommended for You is designed to personalize content, connecting users with experiences that foster deep engagement, social interaction, and repeat play.
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**Retrieval (stage 1)**: Roblox selects a subset of experiences that each user might enjoy playing based on signals like engagement, retention, monetization, friend plays, similar experiences, and variety.
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**Retrieval (stage 1)**: Roblox selects a subset of experiences that each user might enjoy playing based on signals like engagement, retention, monetization, connection plays, similar experiences, and variety.
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**Ranking (stage 2)**: Roblox ranks the selected experiences based on 6 key signals:
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</tr>
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<td>**7 day intentional co-play days per user**</td>
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<td>Frequency of users intentionally playing with friends over the last 7 days (through join, invite, or private server rather than through matchmaking).</td>
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<td>Frequency of users intentionally playing with connections over the last 7 days (through join, invite, or private server rather than through matchmaking).</td>
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</tr>
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</tbody>
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</table>
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## Other Home sorts
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Home is a user's personalized view of Roblox. Outside of Recommended for You, Home also includes **Continue Playing**, **Friends List**, **Sponsored**, **Curated Sorts**, and more. For a deeper dive on some of these sections:
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Home is a user's personalized view of Roblox. Outside of Recommended for You, Home also includes **Continue Playing**, **Connections List**, **Sponsored**, **Curated Sorts**, and more. For a deeper dive on some of these sections:
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-**Curated** (e.g., Today's Picks) has experiences that are hand curated by Roblox and include up-and-coming creations, updated experiences, new genres, and more. Learn more in this [post](https://devforum.roblox.com/t/introducing-today%E2%80%99s-picks-a-new-curated-sort-on-home-pilot/2910867).
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-**Live Events** has experiences that are part of a limited time event that you can complete quests for to unlock rewards. You can see past events from Roblox [here](https://www.roblox.com/groups/4111519/Roblox-Presents#!/about).
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### Notifications
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**Notifications** elevate timely and actionable information to users. Historically, we have focused on building and scaling social notifications, such as friend requests and invitations. This system allows for creators to engage with users directly while they are away. Milestones, high scores, [friend activity](https://devforum.roblox.com/t/user-mentions-in-experience-notifications/2980675), and other key moments can be delivered to users as personalized notifications to the notification stream. For additional information and implementation instructions, see [experience notifications](./cloud/guides/experience-notifications.md).
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**Notifications** elevate timely and actionable information to users. Historically, we have focused on building and scaling social notifications, such as connection requests and invitations. This system allows for creators to engage with users directly while they are away. Milestones, high scores, [connection activity](https://devforum.roblox.com/t/user-mentions-in-experience-notifications/2980675), and other key moments can be delivered to users as personalized notifications to the notification stream. For additional information and implementation instructions, see [experience notifications](./cloud/guides/experience-notifications.md).
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You can also use our [in-experience notification permission prompts](https://devforum.roblox.com/t/introducing-in-experience-notification-permission-prompts/2909125) to upsell notification opt-in within experiences. Notifications can help resurrect lapsed users or remind users when they need to take an action.
When you first publish an experience, it's automatically set to private. Making it public in the Game Settings menu will allow friends to be able to join with a link.
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When you first publish an experience, it's automatically set to private. Making it public in the Game Settings menu will allow connections to be able to join with a link.
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1. In the Game Settings window, select **Permissions**.
Copy file name to clipboardExpand all lines: content/en-us/education/support/private-servers-for-classroom-use.md
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The [Learn & Explore](https://www.roblox.com/discover#/sortName/Curated_67) sort, features experience that offer exploration of new places and subjects like history, safety, physics, and natural sciences. Many were created by educators and students.
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The [Play Together](https://www.roblox.com/discover#/sortName/Curated_71) sort is a curated list of experiences that are designed to be played with friends and are currently offering free private servers. This is a great place to start looking for experiences to bring your students together.
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The [Play Together](https://www.roblox.com/discover#/sortName/Curated_71) sort is a curated list of experiences that are designed to be played with connections and are currently offering free private servers. This is a great place to start looking for experiences to bring your students together.
Copy file name to clipboardExpand all lines: content/en-us/includes/experience-notifications/delivery-system.md
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title: include
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---
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A spam prevention system exists to ensure the quality of notifications for users and protect the shared notification channel for all developers. Because of this, delivery of notifications is not guaranteed. This spam prevention system is directly informed by user engagement: the more users engage with your notifications, the more reach they'll receive. You can transparently track engagement metrics in the [analytics](#analytics) dashboard, as explained below.
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A spam prevention system exists to ensure the quality of notifications for users and protect the shared notification channel for all developers. Because of this, delivery of notifications is not guaranteed. This spam prevention system is directly informed by user engagement: the more users engage with your notifications, the more reach they'll receive. You can transparently track engagement metrics in the analytics dashboard, as explained below.
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Experience notifications have a static throttle limit; each user can receive one notification per day from a given experience, and you receive transparent feedback when a user's throttle limit is reached.
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Additionally, the following list outlines some of the special cases which may result in **non‑delivery** of a notification:
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- Experience [eligibility requirements](#experience-eligibility-requirements) are not met.
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- Experience **eligibility requirements** are not met.
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- Recipient is not opted in to notifications from your experience.
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- Recipient's throttle limit for your experience has been reached.
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- Recipient's aggregate daily throttle limit has been reached.
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- Missing or invalid request parameters.
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- Notification string was moderated.
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- For notifications with user mentions, non-delivery occurs if either of these conditions are met:
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- The receiver and mentioned user are not friends.
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- The mentioned user has **No** selected for "Update friends about my activity?" under **Privacy** →**Other Settings** in their Roblox account settings.
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- The receiver and mentioned user are not connections.
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- The mentioned user has **No** selected for "Update connections about my activity?" under **Privacy** →**Other Settings** in their Roblox account settings.
Copy file name to clipboardExpand all lines: content/en-us/matchmaking/attributes-and-signals.md
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<tr>
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<td>**Has Friends**</td>
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<td>Categorical</td>
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<td>Whether a server has a friend or another player of the same IP address as the joining player.</td>
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<td>Whether a server has a connection or another player of the same IP address as the joining player.</td>
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<td>**Is Voice Chat Enabled**</td>
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<td>[**Friends**](#friends)</td>
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<td>The number of people in the server who are friends with the joining player or who share an IP address with the joining player. 1 if there is a preferred player, 0 otherwise.</td>
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<td>The number of people in the server who are connections with the joining player or who share an IP address with the joining player. 1 if there is a preferred player, 0 otherwise.</td>
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<td>[**Latency**](#latency)</td>
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### Friends
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A preferred player is a player who is either friends with the joining player or who shares the same IP address as the joining player. The Friends signal is a categorical signal with a score of 1 when there is a preferred player in the server and a score of 0 when there are no preferred players on the server.
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A preferred player is a player who is either connections with the joining player or who shares the same IP address as the joining player. The Friends signal is a categorical signal with a score of 1 when there is a preferred player in the server and a score of 0 when there are no preferred players on the server.
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